DATABASE 1

A sample encyclopediea of sorts, the Database is seperated into two parts because of the size of each one. The topics listed are things that you will most likly come across as you read the other pages on this site.

Android:

According to Webster's Twenty-Fourth Century Dictionary, Fifth Edition, an android is an automaton made to resemble a human being, or other humanoid lifeforms. Lt. Cmdr Data is an example of an android.


Bajorans:

First appeared: Stardate 45076.3 / "Ensign Ro" [TNG]

Type: Humanoid

The Bajorans are a humanoid race from the planet Bajor, and are easily recognizable by their rigid noses and their ceremonial earrings. They are a very ancient and religious race of people, with a history that stretches back some 500,000 years. Also, they are deeply spiritual, and their history is filled with many great architects, artists, builders, and philosophers.

Bajoran culture declined seriously during decades of Cardassian occupation in the 24th century, during which most Bajorans were driven from their homeworld, after Bajor was claimed as a Cardassian territory from about 2328. The Cardassians formally annexed Bajor in 2339, and occupied the planet until 2369, when Bajor resistance fighters finally drove them away. Upon the departure of the Cardassian military and dictatorial forces, the Bajoran provisional government requested the assistance from the Federation to help them in operating the former Cardassian space station, now designated as space station Deep Space Nine.

Bajoran custom dictates that the family name is placed before the individual's. Hence Major Kira Nerys is correctly addressed as Major Kira whilst her forename is Nerys.

Bajoran religion believes that ships are safely guided through the Bajoran wormhole by the Prophets and that the Celestial Temple dwells within the passage. The Bajoran religious faith was a powerful force in their society, and helped give the Bajoran people the spiritual strength to survive the brutal Cardassian oppression.

 

 

 

 

 

 


Betazoid:

Planet: Betazed. A Federation race basically humanoid except for the solid-colored dark pupils and mental power of telepathy within the race. They also have varying empathic links to other races. Their empathic/telepathic contact leads to a natural trait of complete honesty, somewhat troubling to outworlders when practiced fully. The telepathy is not inborn but almost always comes on with adolescence. There are also cases of over-empathic abilities, and those who suffer from such extremes must be counseled and trained to avoid insanity, but are almost always affected throughout their life. Betazoids are actually uncomfortable around those, like the Ferengi and Breen, whose minds they cannot read. Similarly, the minds of animals can be a bit frightening to them, and they tend to prefer smaller animals. Their mind contains the paracortex, their telepathic lobe, which is highly capable of recovery from injury, and includes the "metaconsciousness," or a trauma filter; psilosynine is the neurotransmitter involved. In addition, their REM sleep frequency is different than for most humanoids. Betazoids practice an old style of marriage arrangement called genetic bonding, wherein children are promised to each other for marriage later by their parents. On the same note, Betazoids are known for their ability to love more than one person without losing their ability to love their mate, nor are they bound by their marriage customs. Because marriage is a celebration of the act of love to Betazoids, the wedding ceremony itself is traditionally conducted in the nude. Childbearing is similar to humans, except the normal gestation rate for Betazoid females is 10 months rather than 9. Betazoid women are not considered to be "matured" until they at least reach their 40s in equivalent human years, which coincides with the timing of the female Betazoid "Phase."


Cardassian Union:

First appeared: Stardate 44429.6 / "The Wounded" [TNG]

Type: Humanoid

The Cardassian people are a ruthless race of humanoids in a military dictatorship, which rules their empire with a fist of iron. They have been involved in a bitter, extended conflict with the United Federation of Planets. An uneasy truce between the two adversaries was finally reached in 2366. Then in 2367, a historic peace treaty established a fragile armistice between the Federation and the Cardassian Union. Among other things, the treaty provided that captives of either government would be allowed to see a representative from a neutral planet following their incarceration.

Around 2328, the Cardassians annexed the planet Bajor and over the next several decades systematically stripped the planet of its valuable resources, and forced most Bajorans to resettle on other worlds.

In 2369, the Bajoran resistance movement had forced the Cardassians from Bajor after years of terrorist activity. In their retreat, they abandoned an old Cardassian mining station orbiting Bajor, which was taken over by the Bajoran Provisional Government. The station was then "given" to the United Federation to run, and renamed to Space Station Deep Space Nine.

This proved to be a major miss-step for the Cardassians, as the space station became of a major strategic, scientific, and commercial value when the Bajoran Wormhole was discovered shortly thereafter.

In the past, the Cardassian people were a peaceful and spiritual race. But because their planet was resource-poor, starvation and disease were rampant, and people died in millions. With the rise of the military, new territories and technology were acquired by violence, at the cost of millions of lives sacrificed to the war effort. Their Homeworld Cardassia, used to hold in ancient times a splendid civilization whose legendary ruins are still considered as some of the most remarkable in the galaxy. Most of the archaeological treasure was however plundered by starving Cardassians, as well as by the Cardassian military, which sought funds for their war against the Federation.

The Cardassian criminal Justice system is used by the military to enforce cultural norms, by reassuring the public with the comforting notion that good always triumphs over evil (Good is of course the military).

Accordingly, no criminal is ever brought to trial until authorities have already found the defendant guilty. The trial is merely a show broadcast for viewing by the public, and thus serving as a dramatic demonstration of the deadly outcome of violating Cardassian Laws.


Caretaker:

Origin: unspecified. A sporocystian life-form dubbed "Caretaker," capable of holographic projection and matter manipulation on a huge scale, was abandoned by his mate when he began a lifelong project of caring out of guilt for the Ocampa people whose planetary surface had been destroyed accidentally by their technology. The couple had originally been left behind to fix the damage out of a larger exploratory party. After bringing dozens of alien crews to the area in recent months -- including Voyager and Chakotay's Maquis ship -- in a valiant search for viable procreation mates once he knows he's dying, he resigns himself to his demise and builds up the Ocampa's power supply to a five-year supply. Upon death, it becomes a small rock-like mass.

Ten month's later, the U.S.S. Voyager made contact with an Array similar to the Caretaker's, populated by Ocampa. Their guardian was Suspiria, the female mate of the Caretaker. Their species is known as the Nacene.


Emergency Medical Hologram:

An EMH is an Emergency Medical Hologram that is only a supplement to the medical staff in case of emergencies, and designed only as a temporarily supplement to the Chief Medical Officer in the event that they are unable to fulfill their compleat duties due to other priorites such as own personal injury or death.

Designed on the Holographic Research Center at Jupiter Station under the direction of Dr. Lewis Zimmerman, whom the EMH's image, voice, and personality are modeled after, the EMH is programmed with information from over 2,000 medical reference sources that are taken from among 3,000 cultures, the EMH also contains the personal experience of forty seven individual medical officers, and is programmed with over five million possible treatments with contingency options and adaptive programs.

When the USS Voyager's compleate Medical staff was killed in the transportation to the Delta Quadrent from the Badlands due to the Caretakers displacement wave, the EMH was activated and soon was designated as the Cheif Medical Officer due to the lack of anyone else on ship having medical knowledge.


Ferengi Business Alliance:

First appeared: Stardate 41386.4 / "The Last Outpost" [TNG]

Type: Humanoid

The Ferengi are a technologically sophisticated humanoid race that was long a complete mystery to the Federation prior to first contact at the planet Delphi Ardu in 2364. They are extremely sexist, and do not allow their females the honor of clothing - although Ferengi males, often find human females very attractive.

The Ferengi Business Alliance is ruled by the Grand Nagus, whom is renowned to be the best merchant in the Quadrant. They possess a strict code of honor, called the Ferengi Rules of Acquisition, which is basically ruthless principles of capitalism to the extreme. These rules, of which there are currently 285, are learned by heart by every Ferengi at a young age.

Because of the unusual four-lobed design of Ferengi brains, not entirely dissimilar to the Dopterians, even Betazoids are unable to read their minds.

Shortly after first contact with the Federation, Ferengi entrepreneurs saw new opportunities and quickly assimilated themselves into Federation commerce, as did Quark, a Ferengi whom established a bar at the Bajoran space station Deep Space Nine.

Also, relations between the Ferengi and the other nearby powers, have always been strictly businesslike, since the Ferengi are interested in wealth only, and not territory. Therefore they seldom get themselves involved in long wars, since wars are always costly, but if there is profit in winning a war, and they have a chance of winning, they will gladly go ahead.

 

 

 

 

 

 


The Ferengi Rules of Acquisition:

The Ferengi Rules of Acquisition is composed of 285 rules. In addition there also exists 47 commentaries, 900 major and minor judgements, and 10.000 opinions ("False Profits" [VGR]). To date, only 32 have been told, those 32 are listed here.

1. Once you have their money, you never give it back. Rom, "The Nagus"

3. Never spend more for an acquisition that you have to. Quark, "The Maquis, part II"

6. Never allow family to stand in the way of opportunity. Grand Nagus Zek, "The Nagus"

7. Keep your ears open. Odo, "In The Hands of the Prophets"

9. Opportunity plus instinct equals profit. Nog, "The Storyteller"

10. Greed is eternal. Quark, "Prophet Motive" Arridor and Kol, "False Profits" [VGR]

16. A deal is a deal - until a better one comes along. Quark, "Melora"

17. A contract is a contract is a contract - but only between Ferengi. Quark, Rom, "Body Parts"

18. A Ferengi without profit is no Ferengi at all. Capt. Sisko, Nog, "Heart of Stone" Quark, "Ferengi Love Songs"

19. Satisfaction is not guarantied Quark, "Meridian"

21. Never place friendship before profit. Quark, "Rules of Acquisition"

22. A wise man can hear profit in the wind. Pel, "Rules of Acquisition" Arridor and Kol, "False Profits" [VGR]

31. Never make fun of a Ferengi's mother. Quark, "The Siege"

33. It never hurts to suck up to the boss. Quark, Pel, "Rules of Acquisition"

34. War is good for business. Quark, "Destiny"

35. Peace is good for business. Dax, "Destiny"

47. Never trust anyone whose suit is nicer than your own. Quark, "Rivals"

48. The bigger the smile, the sharper the knife. Pel, "Rules of Acquisition"

52. Never ask when you can take. Quark, "Babel"

57. Good costumers are as rare as latinum - treasure them. Quark, "Armageddon Game"

59. Free advice is seldom cheap. Quark, "Rules of Acquisition"

62. The riskier the road, the greater the profit. Pel, "Rules of Acquisition" Quark, "Little Green Men" Gaila, "Business as Usual"

75. Home is where the heart is, but the stars are made of latinum. Quark, "Civil Defence"

76. Every once in a while declare peace. It confuses the hell out of your enemies. Quark, "The Homecoming"

94. Females and finances don't mix. Rom, "Ferengi Love Songs"

98. Every man has his price. Quark, "In the Pale Moonlight"

102. Nature decays, but latinum is forever. Quark, Nog, "The Jem'Hadar"

103. Sleep can interfere with..... [the rest is missing] Pel, "Rules of Acquisition"

109. Dignity and an empty sack is worth the sack. Quark, "Rivals"

111. Treat people in your dept like family - exploit them. Capt. Sisko, "Past Tense, part I" Lt. Comdr. Worf, "The Darkness and the Light"

139. Wives serve, brothers inherit. Odo, "Necessary Evil"

190. Hear all, trust nothing. Capt. Sisko, Nog, "Call to Arms"

194. It's always good business to know about new customers before they walk in your door. Quark, "Whispers"

203. New customers are like razor toothed Geeworms - they can be succulent, but sometimes they bite back. Rom, "Little Green Men"

208. Sometimes the only thing more dangerous than the question is an answer. Grand Nagus Zek, "Ferengi Love Songs"

211. Employees are the rungs on the ladder to success - don't hesitate to step on them. ???, "Bar Association"

214. Never begin a business negotiation on an empty stomach. Quark, "The Maquis, part I"

217. You can't free a fish from water. Quark, "Past Tense, part I"

229. Latinum lasts longer than lust. Rom, "Ferengi Love Songs"

239. Never be afraid to mislabel a product. Grand Nagus Gint, "Body Parts"

263. Never allow doubt to tarnish your lust for latinum. Rom, "Bar Association"

285. No good deed ever goes unpunished. Quark, "The Collaborator"


Founders / Changelings:

First appeared:

Stardate 48211.6 / "The Search, part I" [DS9]

Type: Shapeshifter, original form is gelatinous

Long ago, the Changelings, or the Founders, where explorers, roaming the stars in search for other races. But unfortunately they were met with distrust and hatred from other "solid" races wherever they went. Eventually, the Founders started to build up an empire to protect themselves, and to impose order on a chaotic universe. The empire, called the Dominion, is now the most powerful force in the Gamma Quadrant.

The Founders can shape into almost everything, even a cloud, and they can also change their mass. While shaped into something else, it is practically impossible to tell the difference between a Founder and the real thing. The only drawback is, that they have to return to their original gelatinous state every 16 hours, to regenerate.

They live together in the "Great Link", which is the very foundation of their society. This is a state of merging of both form and thought, and with a sharing of idea and sensation, which provides a meaning to their existence.

The day-to-day administration of the Dominion is delegated to the Vorta, while the military section is taken care of by the Jem'Hadar. The main traders are the Karemma.

 

 

 

 

 

 


Jem'Hadar:

First appeared: Stardate 47987.5 / "The Jem'Hadar" [DS9]

Type: Humanoid, genetically engineered

The Jem'Hadar are a genetically engineered species, created by the Founders in order to protect them. It is encoded into their genes, that the Founders are their "Gods", and that they have to abide by their laws. They are the main, and most feared, soldiers in the Dominion business empire.

They are extremely attentive and highly intelligent, and takes pleasure in fighting the enemies of the Dominion. In fact they look forward to any battle, and this makes them the most feared soldiers of the Dominion. Also, if they ever fail in a mission, they take their own lives in shame.

In order to keep their soldiers in submission the Founders have programmed the Jem'Hadar to lack a certain enzyme, which they are addicted to from their birth. They must have this enzyme, called Ketracel White, or they will get ill, and eventually die. Also, to keep the Jem'Hadar from rebelling, there are no women of the species, so natural procreation is impossible.

The Jem'Hadar are often commanded by a Vorta, and they find themselves dominated by them.

The Jem'Hadar uses mainly two types of space ships, a small Attack Craft, and a larger Battle Cruiser.

 

 

 

 

 

 


Kazon Collective:

First appeared: Stardate 48315.6 / "Caretaker" [VGR]

Type: Humanoid

The Kazon Collective were among the first group of aliens encountered by the U.S.S. Voyager in the Delta Quadrant. They are a fiercely aggressive humanoid race of space faring plunderers who have become one of the leading powers in this region of space.

In the region around the Ocampa Homeworld, water is a highly prized commodity, and the Kazon will do almost anything possible to take possession of any they can find.

Training starts at an early age for the Kazon. As soon as a boy is able to protect his younger siblings, he accompanies the warriors. In order to mark the symbolic transition to manhood, the boy is ordered to slay an enemy when the adults consider him ready. Success, or death in the attempt, earns him a sect name. Failure results in his dishonorable execution to warn other children of the price of incompetence. If by any chance a Kazon becomes an outcast, each sect he encounters cuts off one finger.

The Kazon sects:

The Kazon civilization is divided up into approximately eighteen sects (as of Stardate 49005.3 /"Initiations"), but this number continually changes because of the violent power struggles which take place between the various sects. For the same reason, the volume of space under each sect's jurisdiction also alters. Each sect also has a First Maje, which is similar to a Captain.

The known Kazon sects:

Kazon-Ogla:

The Kazon-Ogla have an encampment on the surface of the Ocampa Homeworld on the southern continent north of some extinct volcanoes. They keep slaves, including any Ocampa that comes to the surface. The Ogla have declared Voyager as an enemy because Voyager destroyed the Caretakers Array, and thus stopped them misusing the technology. The Ogla have a training ground on the moon Tarok. Their First Maje is: Jal Haliz, whom took over when Jal Razik died ("Caretaker" / "Initiations")

Kazon-Nistrim:

Former Voyager crew-member Seska betrayd and defected to be with the Kazon Nistrom. Their First Maje is: Jal Culluh. (Was first introduced in "State of Flux", and reappears regularly thereafter.)

Kazon-Hobii:

One of the many Kazon sects. Their First Maje is: Jal Lorah ("Maneuvers" /"Alliances")

Kazon-Mostral:

One of the many Kazon sects. Their First Maje is: Jal Surat ("Maneuvers" / "Alliances")

Kazon-Oglamar:

One of the many Kazon sects. Their First Maje is: Jal Valek ("Alliances")

Kazon-Pommar:

One of the many Kazon sects. Their First Maje is: Jal Minnis ("Alliances")

Kazon-Relora:

One of the many Kazon sects. Their First Maje is: Jal Haron ("Maneuvers")


Klingon Empire:

First appeared: Year 2266 / "Day of the Dove" [TOS]

Type: Humanoid, with partly exo-skeletal bone structure

The Klingons are a humanoid warrior race, which originally came from the planet Qo'noS. They are a proud and tradition-bound people who value personal and family honor above all else, and the aggressive Klingon culture has made them a military power feared and respected by all. Also Klingon physiology is quite unique, since their bodies incorporates multiple redundancies for almost all vital bodily functions. This characteristic, known as brak'lul, gives the Klingon warriors enormous resiliency in battle.

The whole Klingon civilization is based on the concept of Honor and Family reputation. The crowning achievement of any Klingon's life is to die with honor, and preferably in a honorable and glorious battle.

The Klingon nation was founded some 1.500 years ago by 'Kahless the Unforgettable', who first united the Klingon people by killing the tyrant, Molor.

The first contact between the Klingon Empire and the United Federation of Planets took place in 2218, which was a disastrous event that led to nearly a century of hostilities between the two powers.

In 2268 the Klingon Empire entered into a brief alliance with the Romulan Star Empire, which resulted in the sharing of military technology and spacecraft designs, providing the Romulans with Klingon battle cruisers, and the Klingons with cloaking technology.

Then in 2293 a catastrophic explosion occurred on the Klingon moon Praxis, which caused serious environmental damage to their Homeworld and the destruction of their key energy resources. In the economic disarray that followed, the Klingon Chancellor Gorkon, leader of the Klingon High Council, found that his empire could no longer afford its massive military forces. Gorkon therefore launched a peace initiative, offering to end some 70 years of hostilities with the Federation.

During the century that followed, the Klingon High Council was a hotbed of political intrigue. So in 2367 the Empire was nearly plunged into civil war when the Council Leader K'mpec died of poison. This murder, viewed as a killing without honor under Klingon tradition, triggered a bitter struggle to determine K'mpec's successor. K'mpec had taken the unorthodox precaution of appointing a non-Klingon as his Arbiter of Succession, namely the renowned Captain Jean-Luc Picard of the U.S.S. Enterprise NCC-1701-D. Under Captain Picard's mediation, political newcomer Gowron emerged as the sole candidate for Council Leader.

Then in 2368 the Klingon Empire endured a brief but bitter civil war, when forces loyal to the powerful Duras family unsuccessfully attempted to block Gowron.

Though their nation is called an empire, an emperor has not ruled it for more than three centuries. This situation changed rather dramatically in 2369, when the clerics of Boreth produced a clone of Kahless the Unforgettable. Although their initial claim that the clone was the actualKahless was quickly disproved, this clone was regarded as the rightful heir to the throne, and with the support of the High Council Leader Gowron,was initiated as the ceremonial Emperor of the Klingon people.

Two types of Klingons have been seen over the years. One type that can best be described as swarthy looking humanoids, and the other with a heavily crested exo-skeletal forehead. There is much speculation as to why this has occurred, and theories includes such speculations as mass mutation of the entire race, genetic alteration for First Contact with humans, an evolutionary process that every Klingon goes through, etc. etc., or maybe the Klingon Empire is composed of more that one race.

When Gene Rodenberry himself was asked about the two types of Klingons, he merely replied: "They have always had ridges, but in the 60's, the latex face pieces weren't available."

 

  

 

 

 

 

 

 


Ocampa:

First appeared: Stardate 48315.6 / "Caretaker" [VGR]

Type: Humanoid, telepathic

The Ocampa are a peaceful race of subterranean humanoids whose individual life spans are less then a human decade, and which have lived two miles underground for over 500 generations on the barren fifth planet in their star system in the Alpha Quadrant. Until the Caretaker died, he protected them and provided for all of their needs.

The Ocampa Homeworld used to be a place of beauty, but then the planet underwent a terrible environmental disaster for about 500 generations ago. This disaster was caused by the Caretaker, a being from the race Nacene which are explorers that came from a distant galaxy. The entire underground facility in which the Ocampa now lives was built by the Caretaker in an effort to right the wrong he had done.

The only water on the planet is found 2 miles underground, around the Ocampa City. A force field function as a security barrier to prevent anyone from leaving or entering the City. The Kazon-Ogla have an encampment on the surface, on the southern continent north of some extinct volcanoes.

The Ocampa were known to live for only nine years, but a separate group where taken care of by Suspiria, the female mate of the Caretaker, and is said to be able to live longer - 20 years at the most. They used to be noted for exceptional mental abilities, and is still are able to speak to other Ocampa by the means of telepathy. Kes is an Ocampa.