Back

joHammyLogo-ani

 

JO HAMMY was originally conceived as a b&w, pen and ink graphic novel project. I've been working on her since the late 1970s, on and off, and she was JoNarratora breeding ground of drawing ideas and writing styles. She grew out of my love for the wise-cracking pulp fiction of Dashiel Hammett, Raymond Chandler, and Ross MacDonald. Plus a sprinkling of ideas from Sci-fi and, oh yeah, a kind of upside-down pin-up girl vision to keep my attention. She was also my reaction to the popular TV cop shows of the time that featured beautiful, petite females punching out much bigger bad guys, usually with dubious karate chops and judo flips. Ah, those were the days!

But times and trends change, and so did I. And Jo changed many times until she is what I've come up with today.

And currently in production is an all-singing and dancing 3D animated version, just for fun.  

Jo's first story has been scripted (but I'm endlessly rewriting!😉). My last plan (which I may still do) was to first work on story-boarding it as an animated movie. When I was fairly satisfied with this, I'd take the story-boards and break them down further until they fit the format of a graphic novel. Then I'd tighten these up and think of self-publishing it.

But then I discovered I needed to work out the sets and characters anyways, and I'd might as well do this in 3D. And I'd been adding renderings from these to illustrate the script document, to help me flesh it out and visualize it. And suddenly I'm finding that the visuals are being created and might in themselves be suitable for graphic novel story-telling of some sort. Perhaps even an electronic, limited-animated Flash version. The sky's the limit!

I'll see how this works out, and how far I'll take it in these directions.

In the end, it's still, at heart, a b&w, pen and ink project.

It will be a Mature Audiences title.  But, she shall behave on this site.  

Coming Soon!  More Cool Stuff!

(JO HAMMY, her character and likeness, is ©Mike & Diana Okamoto. All characters are fictional and any similarity to actual persons is unintended)

 

Great Hall

Through the Great Hall

Carrara 5 Pro, Dual AMD 1900 (1.6 ghz), 1gb RAM

A second re-working. Playing with light gels, a shadow-casting pattern over one of the virtual "spotlights".

The Golden Shaft.

(ROBERT, his character and likeness, is ©Mike and Diana Okamoto)

 

The office

Jo Prepares for the day's business (work in progress)

Carrara 5 Pro, Dual AMD 1900 (1.6 ghz), 1gb RAM

Replaced the Nikon camera with a Speed Graphic. Idea for a future version might be to add a taxi hovercraft outside the window. It would be more visible and recognizable as a flying vehicle. Click here or on the image for a panaramic view of the office.

 

RawlinsMansion

The Client's Humble Digs

Carrara 8.5 Pro, Hexagon 2.1, Intel i7-7700(3.60 ghz), 16gb RAM

Changed the walkway tiles using a nice PBR texture from CGTrader.

I also added California Palm trees because... well, this story takes place in a location resembling southern California.

The Rawlins Estate from The Golden Shaft.

 

Mac

The Usual, Hammy?

Carrara 5.1 Pro, Dual AMD 1900 (1.6 ghz), 1gb RAM

This is Mac, Jo's favorite bar-bot. (Shhh...! he's also her best informant.)

 

Betty

The Moll at the Hideaway (v49)

Carrara 8.5 Pro, Hexagon 2.1, Intel i7-7700(3.60 ghz), 16gb RAM

I reimagined the character of Betty McUltra. She's now a bit more of a femme fatale.

From The Golden Shaft

 

HoraceFerrotte

Rendevouz with a Rat

Carrara 8.5 Pro, Hexagon 2.1, Intel i7-7700(3.60 ghz), 16gb RAM

A mutation, a clone gone wrong, or an evolutionary step up. This is a bad dude and our heroine must face him alone.

Getting the hang of the latest Carrara plugin, VWD, a cloth draping utility, on the coat !

From The Golden Shaft

 

Vestibule

The Client, Lady Emily

Carrara 8.5 Pro, Hexagon 2.1, Intel i7-7700(3.60 ghz), 16gb RAM

In her diaphanous gown.

My first utilization of Carrara's transluscency feature. When I first started playing around with Carrara, I wondered how I was going to pull off Emily's "sheer" robe. But within the latest versions, Carrara became capable of the job.

For this latest version, the robe was also draped with the VWD draping plugin.

From The Golden Shaft

 

Study

The Chamber

Carrara 7.2 Pro, Dual AMD 1900 (1.6 ghz), 2.5gb RAM

In a Rawlins' Mansion chamber to receive instructions.

From The Golden Shaft

 

Flyover

Flyover

Carrara 8.5 Pro, Hexagon 2.1, Intel i7-7700(3.60 ghz), 16gb RAM

Car trip. I've worked on this image for a while, adding and designing buildings, lighting elements, and figuring out how to characterize the locale.

This latest version was adjusted to reflect a blue hour photo, a period just after sunset.

This is Jo's coupé setting to fly out of town.

From The Golden Shaft

 

Back