Mission Editting Tips ===================== Mission Editing: Wing formations: Control | Formation | | Horizontal Separation | | | Vertical Separation | | | | Air: | | | | Echelon Level ---> w_wng 1 0 2048 0 Abreast High ---> w_wng 1 1 2048 512 Astern Low ---> w_wng 1 2 2048 -512 for NEAR ---> w_wng 1 2 512 0 for COMBAT SPREAD ---> w_wng 1 2 2048 0 for LOOSE control ---> w_wng 1 0 2048 0 for MEDIUM control --> w_wng 2 0 2048 0 for TIGHT control ---> w_wng 3 0 2048 0 Ground: for NEAR ---> w_wng 1 2 256 0 for COMBAT SPREAD ---> w_wng 1 2 1024 0 *Everything else is the same as above.* Cloud Layers: LAY 0 -- Clear 1 -- Cloud Cover 2 -- Fog 3 -- Sunrise 4 -- Sunset 5 -- Night * For dark clouds, choose Cloud Cover AND set cloud altitude to 5100. ================ Allowrearmrefuel # <--- Add this line in mission file right before first object. ================ time 6 0 usGroundSkill 1 usAirSkill 1 themGroundSkill 1 themAirSkill 1 Allowrearmrefuel 0 obj type NIMZ.NT pos 729385 0 408826 angle -45 0 0 nationality3 0 flags $4017 speed 0 alias -1 skill 1 react $c000 $0 $0 searchDist 25 . ======= Speeds: ======= mph Hex mph Hex mph Hex mph Hex mph Hex mph Hex --- --- --- --- --- --- --- --- --- --- --- --- 10 16 60 101 110 185 160 270 20 33 70 118 120 202 170 286 30 50 80 135 130 219 180 303 40 67 90 151 140 236 190 320 50 84 100 168 150 253 200 337 150 253 450 759 750 1265 1050 1772 1350 2278 1650 2784 200 337 500 843 800 1350 1100 1856 1400 2362 1700 2869 250 421 550 928 850 1434 1150 1940 1450 2447 1750 2953 300 506 600 1012 900 1519 1200 2025 1500 2531 1800 3038 350 590 650 1097 950 1603 1250 2109 1550 2616 1850 3122 400 675 700 1181 1000 1687 1300 2194 1600 2700 1900 3206 ----------------------------------------------------------------------------------------------------- ================ Weapons Quantity ================ This tip requires a Hex Editor Up until recently, CAM file weapons quanities were shadowy things that caused problems for the gamer who only wanted 50 Mavericks, not 70. A few days ago, I spent some time figuring out the position and value for weapons quantities in CAM files. First of all, the bit required for editing is exactly "15" behind the first letter of the weapon name. After going back 15 spaces in the HEX editor, type one of these values: 0500 ------ 5 FFFF ------ unlimited 0A00 ------ 10 1900 ------ 25 4600 ------ 70 0F00 ------ 15 FA00 ------ 250 6400 ------ 100 1400 ------ 20 3200 ------ 50 4B00 ------ 75 2300 ------ 35 Hexadecimals: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 A B C D E F 16^1 16^0 1 B = 16 + 11 = 27 3 8 = 48 + 8 = 56 ============================ Weapons Loadouts in Missions ============================ obj type MIG23.PT pos 1270429 0 1300699 angle 90 0 0 nationality3 161 flags $4497 speed 0 alias -1 skill 2 react $c000 $0 $0 searchDist 25 startTime 1200 wing 7 0 wng 1 0 2048 0 hardpoint 4 1 MIG29I.SEE hardpoint 5 2 AA11.JT hardpoint 6 4 AA10.JT hardpoint 7 2 AA12.JT hardpoint 8 2 AA12.JT . ======================== Fuel Loadout in Missions ======================== obj type A7V.PT pos 995688 5000 1013954 angle 135 0 0 nationality3 0 flags $4057 speed 482 alias -2 controller $80 name Player skill 2 react $c000 $0 $0 searchDist 25 wing 1 0 wng 1 0 2048 0 hardpoint 3 0 hardpoint 4 0 hardpoint 5 0 hardpoint 6 0 fuel 2 <---------2% of fuel . =============== Zombie pilots: =============== If a wingleader is flying along not performing mission tasks, then check for "React to threats with EQUAL force." If EQUAL or DOUBLE is selected, then change it to MAXIMUM to remove zombie effect. The wingleader will remain a zombie until the other wingmen are out (near out) of ammo. In waypoints: w_index 1 w_flags $8 -- Equal w_index 1 w_flags $10 -- Double w_index 1 w_flags $0 -- Maximum ====================== Evading Pilot Problem: ====================== In some instances when the AI pilot bombs a ground target, the pilot will go into Evade mode of the target it destroyed. It will fly a far distance away, fly back to the target, and may continue flying away from target in opposite direction. [moderate effective]-To help avoid this issue, ensure the attacking AI pilot still has A-G weapons after attacking target. =================== Highest skill pilot: =================== obj type SU27V.PT pos 1312876 10000 939300 angle 0 0 0 nationality3 138 flags $4017 speed 780 alias -21 skill 1 <<<----- Change the skill # to 4 to get the superior AI Super ACE level. FA will allow higher, but 4 seems to be the deadliest level... react $c000 $0 $0 searchDist 1 ====================== Catapult Launch Visual ====================== 1. Place the aircraft next to the carrier but not over its "area of influence". Move aircraft towards the carrier. When you notice the a/c rise in elevation, that means it is too close. Move a/c away from carrier until it drops back down. 2. Set a waypoint just foward of the ship to the point where you want the aircraft to start climbing. 3. Go into .M file of mission, find the a/c and set its altitude to 260 ft. 4. Find its initial waypoint position and set its initial position to 260 ft. 5. Go to the first waypoint you set in step 2 and set that altitude to 260 ft. ====== Trains ====== 1. Put train cars in a group up to ten. 2. Set waypoints to have trains travel in line astern, near, tight, and Ignore for all reactions. 3. Set all waypoint speeds the same. Note speed. Save mission. 4. Open mission .M file, go to every TRAIN.NT and set their speeds the same as waypoint speeds. This keeps the train cars all traveling together. Note: when playing mission, if your destroy the front car (locomotive), the rest will stop moving. =================== Can Attack - Ignore =================== A/C with no waypoints: type A4M.PT pos 1323089 10000 1416632 angle 90 0 0 nationality3 161 flags $4017 <--- Can Attack flags $4217 <--- Ignore A/C with waypoints: w_index 1 w_flags $0 <--- Can Attack w_index 2 w_flags $40 <--- Ignore ===================== Survives/Not Affected ===================== obj type F4B.PT pos 1479055 0 770342 angle 134 0 0 nationality3 0 flags $4037 <------ Survives speed 0 alias -3 obj type F4B.PT pos 1479055 0 770342 angle 134 0 0 nationality3 0 flags $4017 <------- Not Affected speed 0 alias -3 ================== Show/Hide Aircraft ================== obj type F14.PT pos 1099043 10000 1586741 angle 0 0 0 nationality3 0 flags $4017 <--- Can Attack, Show flags $4217 <--- Ignore, Show flags $4417 <--- Can Attack, Hidden flags $4617 <--- Ignore, Hidden ======================== Map Object Success Flags ======================== map_obj_success_flags -10313 $80 <-- is Destroyed ======================== Creating a Waypoint Loop ======================== w_index 3 w_flags $0 w_goal 1 w_next 2 <--- 0 = no loop, next waypoint. 1 = loops to waypoint at index 1, 2 at index 2, etc... w_pos2 0 0 29520 20054 1580090 w_speed 590 w_wng 1 0 2048 0 w_react $0 $8000 $0 w_searchDist 0 w_preferredTargetId2 $0 w_name KC-135 ============= Mission Codes ============= - Some of the (mostly) campaign missions have special codes for certain missions. The best known example is code u01 for the 1st campaign mission of the Ukraine campaign. When Yeltsin's aircraft receives damage, it broadcast "THIS IS AEROFLOT FLIGHT 261. EMERGENCY! EMERGENCY!". - The line used in the mission is: "code u01", typically place between "view" and "sides" in the top section of the mission file. - The file the code is actually located in is a ".MC" file, example: "U01.MC". These can be editted using a hex editor program. - In order for the codes to work, certain conditions have to be met. In the case of code u01, the aircraft that broadcast the emergency must be: "alias -2" and the player's aircraft must be alias -12. When the aircraft takes damage from enemy fire, it'll play the broadcast. - All items involved with the code must have the alias as listed below. The item does not have to be the same type as in the original mission. In default code u34, both items were Sacramento ships. In the now modified U3D, the first item became an aircraft carrier (WASHINGTON) and the second item became an air- craft (RAWHIDES). As each one receives damage, it sends its message and makes its broadcast. - Many of the codes come with sound. Most are just a beep sound ( ^RADIOBP.5K )while some speak a message such as the AEROFLOT ( ^AEROFLT.5K ) broadcast in code u01 OR "BOGEYS, HIGH INBOUND FROM THE NORTHEAST" ( ^BOGEYHI.5K and ^FROMTHE.5K and ^NTHEAST.5K ) broadcast in code u07. Hex: ---- 20 = ( ) space 21 = (!) exclamation 22 = (") quotation 23 = (#) pound 24 = ($) dollar sign 25 = (%) percent 26 = (&) ampersand 27 = (') apostrophy 28 = (() left parenthesis 29 = ()) right parenthesis 2A = (*) asterick 2B = (+) addition/plus 2C = (,) comma 2D = (-) dash 2E = (.) period 2F = (/) division/slash 30-31 = numbers 0 to 9 3A = (:) colon 3B = (;) semi-colon 3C = (<) less than 3D = (=) equals 3E = (>) greater than 3F = (?) question mark 40 = (@) at sign 41-4F = capital A to O 50-5A = capital P to Z 5B = ([) left bracket 5C = (\) back slash 5D = (]) right bracket 5E = (^) carrot 5F = (_) underscore 60 = (`) backtick 61-6F = lower case A to O 70-7A = lower case P to Z 7B = ({) left brace 7C = (|) vertical bar 7D = (}) right brace 7E = (~) tilda 7F = ( ) house shape 80-9F = foreign letters w/symbols F8 = ( ) degrees symbol Codes: ------ A18 (1976 Baltic NATO Campaign Set) [based on U29] broadcast: E-2B: "CONTACT, BOMBERS HIGH INBOUND FROM THE NORTHEAST" ( 2 min 5 sec) ^BOGEYHI.5K ^FROMTHE.5K ^NTHEAST.5K broadcast: E-2B: "TU-16s PROTECTED BY SU-15s, SPLASH 'EM!" ( 4 min 7 sec) ^RADIOBP.5K condition: player's aircraft must be alias -50 notes: timed. ABT (Linebacker Campaign Set) [based on K17] broadcast: STRIKE LEAD: "ABORT PRIMARY TARGET" broadcast: "DIVERT TO SECONDARY TARGET" condition: Strike Lead alias -56; object that disappears alias -57; player alias -59. notes: this is built from default K17. When Strike Lead reaches waypoint B, 1st message is played. When Strike Lead reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the object that is alias -57 will disappear. B18 (2009 Baltic NATO Campaign Set) [based on U29] broadcast: E-2C: "CONTACT, BOMBERS HIGH INBOUND FROM THE NORTHEAST" ( 2 min 5 sec) ^BOGEYHI.5K ^FROMTHE.5K ^NTHEAST.5K broadcast: E-2C: "TU-160s PROTECTED BY SU-35s, SPLASH 'EM!" ( 4 min 7 sec) ^RADIOBP.5K condition: player's aircraft must be alias -50 notes: timed. B20 (1976/2009 Baltic NATO Campaign Set) [based on U34] broadcast: CLEMENCEAU: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K broadcast: DE GAULLE: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K condition: attacked ships are alias -3 and -4 ; player's aircraft alias -12 notes: message given when ships receive damage. this works on aircraft too. CATFAIL (default) broadcast: condition: notes: this code causes a catapult launch failure. EXTRA01 (default) broadcast: condition: notes: No noticeable action. FOO (default) broadcast: The time is now >= 10 seconds! condition: notes: ^RADIOBP.5K. Code is not found in any mission. J03 (2023 Korean Campaign Set) [based on K17] broadcast: UH-60: "ATTACKING SUICIDE VEHICLES" ^GOTMULT.5K broadcast: UH-60: "ALL CLEAR CEASE FIRE!" ^RADIOBP.5K condition: UH-60 alias -56; Mistral (MIS.NT) alias -57; player alias -59. notes: when UH-60 reaches waypoint B, 1st message is played. when UH-60 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the Mistral (MIS.NT) will disappear. J06 (2023 Korean Campaign Set) [based on U23] broadcast: JTAC: FEBA IS A MILE NORTH OF WAYPOINT BRAVO ( 3 min 0 sec) ^RADIOBP.5K broadcast: JTAC: ATTACK ADVANCING TANKS AND APC'S. WE'RE UNDER FIRE, PLS ASSIST! ( 4 min 0 sec) ^PLSASST.5K condition: player's aircraft must be alias -7 notes: timed. J08 (2023 Korean Campaign Set) [based on K17] broadcast: WL: "HEADING AWAY .. GOOD HUNTING!" ^HEADGDH.5K broadcast: WL: "BOGIES LOW IB 30MI NORTH" ^BOGE30N.5K condition: F-4 alias -56; Jeep (M151.NT) alias -57; player alias -59. notes: when F-4 reaches waypoint B, 1st message is played. when F-4 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the Jeep (M151.NT) will disappear. J09 (2023 Korean Campaign Set) [based on U11] broadcast: DEMO TEAM: FIRST TOWER DESTROYED ( 3 min 5 sec) ^RADIOBP.5K broadcast: DEMO TEAM: SECOND TOWER DESTROYED... ( 5 min 8 sec) ^RADIOBP.5K broadcast: CH-47: CP TANGO DESTROYED..RTB.. ( 6 min 10 sec) ^RADIOBP.5K condition: aliases -41, -46, and -45, in order. notes: timed. Computer destroys those ships. Player must be alias -49. A ship (any) must be alias -53. J11 (2023 Korean Campaign Set) [based on U11] broadcast: WEASEL 2: "FIRST SAM DESTROYED." ( 3 min 5 sec) ^RADIOBP.5K broadcast: WEASEL LD: "SECOND SA-10 DESTROYED." ( 5 min 8 sec) ^RADIOBP.5K broadcast: WEASEL LD: "AIRSPACE ALL CLEAR." ( 6 min 10 sec) ^ALRIGHT.5K condition: aliases -41, -46, and -45, in order. notes: timed. Computer destroys those ships. Player must be alias -49. A ship (any) must be alias -53. J12 (2023 Korean Campaign Set) [based on U25] broadcast: ROKS CHEONGJU: "ENEMY MISSILE BOATS ARE WITHIN RANGE" (3 min 3 sec) ^INRANGE.5K broadcast: F-16S: "GO ON HOME, WE'LL TAKE IT" ^GOHOME.5K condition: player's aircraft must be alias -23 notes: 1st is timed; 2nd is based on mission complete. J16 (2023 Korean Campaign Set) [based on K17] broadcast: F-35S: "FLAP LIDS DESTROYED AT DMZ" ^RADIOBP.5K broadcast: "FLAP LIDS DESTROYED AT CAREY" ^RADIOBP.5K condition: F-35 alias -56; M-151 jeep (M151.NT) alias -57; player alias -59. notes: when F-35 Wingman reaches waypoint B, 1st message is played. When F-35 WM reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, a M-151 jeep (M151.NT) will disappear. J18 (2023 Korean Campaign Set) [based on U34] broadcast: FLAG CH-47: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K broadcast: 7TH ART CO: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K condition: attacked ships are alias -3 and -4 ; player's aircraft alias -12 notes: message given when ships receive damage. this works on aircraft too. J22 (2023 Korean Campaign Set) [based on U23] broadcast: HQ: "THERE ARE FIVE HARTS SHOWING ACTIVITY." ( 3 min 0 sec) ^RADIOBP.5K broadcast: HQ: "TEN KOKSAN ARTILLERY GUNS ARE AL- MOST READY TO FIRE. EXPEDITE" ( 4 min 0 sec) ^RADIOBP.5K condition: player's aircraft must be alias -7 notes: timed. J24 (2023 Korean Campaign Set) [based on K16] broadcast: COMMAND: "SCRAMBLE TO BRAVO AND AWAIT INSTRUCTIONS" ( 0 min 05 sec) ^RADIOBP.5K broadcast: IAM: "DESTROY DESIGNATED IRBMS AT CHARLIE.." ( 2 min 25 sec) ^ALCABBR.5K broadcast: ... WHEN FINISHED, EXPEDITE TO WP DELTA." broadcast: IAM: "DESTROY DESIGNATED IRBMS. FROM DELTA, ( 8 min 20 sec) ^ALCABBR.5K broadcast: 14 MI @ HEADING 77d. WHEN FINISHED, RETURN TO DELTA" broadcast: IAM: "DESTROY DESIGNATED IRBMS. FROM DELTA, (14 min 10 sec) ^ALCABBR.5K broadcast: 12 MI @ HEADING 263d. WHEN FINISHED, RETURN TO DELTA" broadcast: IAM: "DESTROY DESIGNATED IRBMS. FROM DELTA, (20 min 00 sec) ^ALCABBR.5K broadcast: 10 MI @ 133d. WHEN FINISHED, RTB.." condition: tank aliases: -8, -9, -10, -39, -40, -41, -73, -74; player alias -36. notes: T-72s in order of appearance: -8 & -10, -40 & -41, -9 & -73, -39 & -74. Tanks must be destroyed before time of next message, otherwise mission failure. Mission ends at 23 min 30 sec. J27 (2023 Korean Campaign Set) [based on K17] broadcast: IAM: IRBMS, FROM MUNCHON 61 MI 273d ^ALCABBR.5K broadcast: IAM: IRBMS READY TO LAUNCH !!! ^RADIOBP.5K condition: P-3 alias -56; M-151 (M151.NT) alias -57; player alias -59. notes: when P-3 reaches waypoint B, 1st message is played. When P-3 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the M-151 (M151.NT) will disappear. J29 (2023 Korean Campaign Set) [based on K17] broadcast: SPEC OPS: "WE'RE TAKING HEAVY FIRE" ^PLSASST.5K broadcast: SPEC OPS: "ALL ON BOARD. GO!!" ^TAKOFF1.5K condition: Knox alias -56; Humvee (HUMGRN.NT) alias -57; player alias -59. notes: when Knox reaches waypoint B, 1st message is played. When Knox reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the Humvee (HUMGRN.NT) will disappear. J30 (2023 Korean Campaign Set) [based on U25] broadcast: 10TH FW 153RD FS: "WE ARE BINGO FUEL. HEADING HOME." (3 min 3 sec) ^WEFUMES.5K broadcast: F-16S: "GO ON HOME, WE'LL TAKE IT" ^GOHOME.5K condition: player's aircraft must be alias -23 notes: 1st is timed; 2nd is based on mission complete. J31 (2023 Korean Campaign Set) [based on K17] broadcast: F-16S: "GO ON HOME, WE'LL TAKE IT." ^RADIOBP.5K broadcast: IAM: IRBMS 21 MI N OF WP ECHO. ^ALCABBR.5K condition: P-3 alias -56; M-151 (M151.NT) alias -57; player alias -59. notes: when P-3 reaches waypoint B, 1st message is played. When P-3 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the M-151 (M151.NT) will disappear. J33 (2023 Korean Campaign Set) [based on U25] broadcast: ROKS WANG GEON: "ENEMY MISSILE BOATS ARE W/IN RANGE." (3 min 3 sec) ^INRANGE.5K broadcast: F-15S: "GO ON HOME, WE'LL TAKE IT" ^GOHOME.5K condition: player's aircraft must be alias -23 notes: 1st is timed; 2nd is based on mission complete. J34 (2023 Korean Campaign Set) [based on U25] broadcast: TOWER: "HOLD SHORT ON RUNWAY. TAKE OFF WITH WINGMAN." (3 min 3 sec) ^RADIOBP.5K broadcast: F-4S: "GO ON HOME, WE'LL TAKE IT." ^GOHOME.5K condition: player's aircraft must be alias -23 notes: 1st is timed; 2nd is based on mission complete. J37 (2023 Korean Campaign Set) [based on U25] broadcast: AEW&C: "BOMBERS, LOW INBOUND. 150 MI WEST OF NAMPO.." (3 min 3 sec) ^BOMBRS1.5K broadcast: F-16S: "GO ON HOME, WE'LL TAKE IT" ^GOHOME.5K condition: player's aircraft must be alias -23 notes: 1st is timed; 2nd is based on mission complete. J38 (2024 Korean Campaign Set) [based on K16] broadcast: TOWER: "SCRAMBLE TO BRAVO AND AWAIT INSTRUCTIONS.." ( 0 min 05 sec) ^RADIOBP.5K broadcast: SPEC-OPS: "DESTROY DESIGNATED BATTLE TANKS;" ( 2 min 25 sec) ^PLSASST.5K broadcast: AEW&C: "WHEN FINISHED, DEPART TO DELTA.." broadcast: IAM: "DESTROY DESIGNATED IRBMS. FROM DELTA, ( 8 min 20 sec) ^ALCABBR.5K broadcast: 10 MI DUE EAST. WHEN FINISHED, RETURN TO WP DELTA..." broadcast: AEW&C: "INTERCEPT BANDITS SOUTH OF CHONGJU;" (14 min 10 sec) ^BOGE30W.5K broadcast: AEW&C: "WHEN FINISHED, AWAIT INSTRUCTIONS @ WP ECHO." broadcast: AEW&C: "DESTROY SUBMARINE, 15 MI N OF ECHO." (20 min 00 sec) ^ALCABBR.5K broadcast: AEW&C: "WHEN FINISHED, HEAD HOME.." condition: target aliases: -8, -9, -10, -39, -40, -41, -73, -74; player alias -36. notes: Targets in order of appearance: -8 & -10, -40 & -41, -9 & -73, -39 & -74. Targets must be destroyed before time of next message, otherwise mission failure. Mission ends at 23 min 30 sec. J39 (2024 Korean Campaign Set) [based on U01] broadcast: AIR FORCE 1: "THIS IS AIR FORCE ONE. EMERGENCY! EMERGENCY!" ^AF1EMER.5K broadcast: AF 1: "THANKS FOR THE HELP!" condition: The craft making the broadcast must have alias -2; player is alias -12. notes: when the aircraft receives damage, it makes the 1st broadcast. It makes the 2nd broadcast at mission completion. K16 (default) broadcast: J-STARS: "SCRAMBLE TO ALPHA AND AWAIT INSTRUCTIONS" ( 0 min 05 sec) ^RADIOBP.5K broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT ALPHA" ( 2 min 25 sec) ^RADIOBP.5K broadcast: J-STARS: "WHEN FINISHED, EGRESS TO BRAVO" broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT BRAVO" ( 8 min 20 sec) ^RADIOBP.5K broadcast: J-STARS: "WHEN FINISHED, AWAIT INSTRUCTIONS AT ALPHA" broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT ALPHA" (14 min 10 sec) ^RADIOBP.5K broadcast: J-STARS: "WHEN FINISHED, AWAIT INSTRUCTIONS AT BRAVO" broadcast: J-STARS: "DESTROY DESIGNATED TANKS AT BRAVO" (20 min 00 sec) ^RADIOBP.5K broadcast: J-STARS: "WHEN FINISHED, HEAD HOME" condition: tank aliases: -8, -9, -10, -39, -40, -41, -73, -74; player alias -36. notes: T-72s in order of appearance: -8 & -10, -40 & -41, -9 & -73, -39 & -74. Tanks must be destroyed before time of next message, otherwise mission failure. Mission ends at 23 min 30 sec. K17 (default) broadcast: SH-60: "WE'RE PICKING UP THE PILOT" ^RADIOBP.5K broadcast: SH-60: "THE PILOT IS ON BOARD" ^RADIOBP.5K condition: SH-60 alias -56; pilot down (PLTDWN.NT) alias -57; player alias -59. notes: when SH-60 reaches waypoint B, 1st message is played. when SH-60 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the downed pilot (PLTDWN.NT) will disappear. R17 (Rolling Thunder Campaign Set) [based on K17] broadcast: HH-3 : "WE'RE PICKING UP THE PILOT" ^RADIOBP.5K broadcast: HH-3 : "THE PILOT IS ON BOARD" ^RADIOBP.5K condition: HH-3 alias -56; pilot down (PLTDWN.NT) alias -57; player alias -59. notes: when HH-3 reaches waypoint B, 1st message is played. when HH-3 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the downed pilot (PLTDWN.NT) will disappear. TRAIN01 (default) broadcast: condition: notes: No noticeable action. U01 (default) broadcast: IL-96: "THIS IS AEROFLOT FLIGHT 261. EMERGENCY! EMERGENCY!" ^AEROFLT.5K broadcast: IL-96: "THANKS FOR THE HELP" condition: The craft making the broadcast must have alias -2; player is alias -12. notes: when the aircraft receives damage, it makes the 1st broadcast. It makes the 2nd broadcast at mission completion. U07 (default) broadcast: E-2C: "BOGEYS, HIGH INBOUND FROM THE NORTHEAST" ( 3 min 7 sec) ^BOGEYHI.5K ^FROMTHE.5K ^NTHEAST.5K condition: player's aircraft must be alias -43 notes: timed. U08 (default) broadcast: None. condition: Kirov must be alias -34. notes: this causes Kirov (or any craft)to have 50% damage. U11 (default) broadcast: KRIVAK DESTROYED BY FRIENDLY SUB ( 3 min 5 sec) ^RADIOBP.5K broadcast: SOVREMENNYY DESTROYED BY FRIENDLY SUB ( 5 min 8 sec) ^RADIOBP.5K broadcast: KRIVAK DESTROYED BY FRIENDLY SUB ( 6 min 10 sec) ^RADIOBP.5K condition: aliases -41, -46, and -45, in order. notes: timed. Computer destroys those ships. Player must be alias -49. A ship (any) must be alias -53. U12 (default) broadcast: AWACS: "Bogeys to the NW, obtain visual ID" ( 2 min 4 sec) ^RADIOBP.5K condition: player's aircraft must be alias -41 notes: timed. U15 (default) - [Bad Code] broadcast: AWACS: "BOGEYS, HIGH INBOUND OUT OF THE NORTHEAST" ( 2 min 5 sec) ^BOGEYHI.5K ^FROMTHE.5K ^NTHEAST.5K broadcast: F-14: "Go on home, we'll take it from here" ( 9 min 7 sec) ^GOHOME.5K condition: player's aircraft must be alias -22 notes: timed. Bad code: this code causes aircraft to get "hung up." U22 (default) broadcast: E-2C: "CONTACT, BOGEYS, LOW INBOUND FROM THE NORTH" ( 2 min 0 sec) condition: player's aircraft must be alias -17 ^CONTCT2.5K ^BOGEYLO.5K ^FROMTHE.5K ^NORTH.5K notes: timed. U23 (default) broadcast: FAC: FEBA IS 10 MILES WEST OF WAYPOINT ALPHA ( 3 min 0 sec) ^RADIOBP.5K broadcast: FAC: "ATTACK ADVANCING TANKS AND APC'S, THEY'RE CROSSING THE HIGHWAY" ( 4 min 0 sec) ^RADIOBP.5K condition: player's aircraft must be alias -7 notes: timed. U2C (1994 Ukraine Campaign Set) [based on U23] broadcast: FAC: "FEBA IS LOCATED NEAR WAYPOINT DELTA" ( 3 min 0 sec) ^RADIOBP.5K broadcast: FAC: "ATTACK ADVANCING TANKS AND APC'S, THEY'RE CROSSING THE HIGHWAY" ( 4 min 0 sec) ^RADIOBP.5K condition: player's aircraft must be alias -7 notes: timed. U24 (default) broadcast: KNIGHT HAWKS: "COMMENCING BOMBING RUN" ( 7 min 16 sec) ^RADIOBP.5K condition: player's aircraft must be alias -30 notes: timed. U2D (1994 Ukraine Campaign Set) [based on U24] broadcast: BLUE BLASTERS: "ENTERING MOLDOVA NOW" ( 7 min 16 sec) ^RADIOBP.5K condition: player's aircraft must be alias -30 notes: timed. U25 (default) broadcast: USAF F-15: "BINGO FUEL. TAKE OVER, WE'RE GOING HOME" ( 3 min 3 sec) ^RADIOBP.5K broadcast: CONVOY: "THANKS FOR THE TOP COVER" ^RADIOBP.5K condition: player's aircraft must be alias -23 notes: 1st is timed; 2nd is based on mission complete. U29 (default) broadcast: AWACS: "CONTACT, BOGEYS HIGH INBOUND FROM THE SOUTHEAST" ( 2 min 5 sec) ^BOGEYHI.5K ^FROMTHE.5K ^STHEAST.5K broadcast: AWACS: "SU-34'S PROTECTED BY MIG-29'S, TAKE THEM! ( 4 min 7 sec) ^RADIOBP.5K condition: player's aircraft must be alias -50 notes: timed. U2I (1994 Ukraine Campaign Set) [based on U29] broadcast: CG-51: "CONTACT, BOGEYS HIGH INBOUND FROM THE NORTHEAST" ( 2 min 5 sec) ^BOGEYHI.5K ^FROMTHE.5K ^NTHEAST.5K broadcast: CG-51: "SU-24s PROTECTED BY SU-27s, SPLASH 'EM!" ( 4 min 7 sec) ^RADIOBP.5K condition: player's aircraft must be alias -50 notes: timed. U34 (default) broadcast: SACRAMENTO: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K broadcast: SACRAMENTO: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K condition: attacked ships are alias -3 and -4 ; player's aircraft alias -12 notes: message given when ships receive damage. this works on aircraft too. U3D (1994 Ukraine Campaign Set) [based on U34] broadcast: WASHINGTON: "WE'RE UNDER FIRE, PLEASE ASSIST!" ^PLSASST.5K broadcast: RAWHIDES: "WE'RE UNDER FIRE, PLEASE ASSIST!!!" ^PLSASST.5K condition: attacked ships are alias -3 and -4 ; player's aircraft alias -12 notes: message given when ships receive damage. this works on aircraft too. UKR01 (default) broadcast: condition: notes: No noticeable action. Code is not found in any mission. UKR02 (default) broadcast: condition: notes: No noticeable action. VIET03 (default) broadcast: condition: notes: No noticeable action. Y17 (1964 Yankee Station Campaign Set) [based on K17] broadcast: SH-3 : "WE'RE PICKING UP THE PILOT" ^RADIOBP.5K broadcast: SH-3 : "THE PILOT IS ON BOARD" ^RADIOBP.5K condition: SH-3 alias -56; pilot down (PLTDWN.NT) alias -57; player alias -59. notes: when SH-3 reaches waypoint B, 1st message is played. when SH-3 reaches waypoint C, 2nd message is played. There is nothing special about the waypoints themselves. At waypoint C, the downed pilot (PLTDWN.NT) will disappear.