Making a full campaign is
quite the task. First, find an idea for the storyline; preferably an original
one. Make sure you have enough time to write 40 missions, and test them twice
(at least). Also, make sure you are basically trained in HEX editing and unafraid
to use a hex editor. Now you have to get the CAM files. Download them
at Centurian Files. After unzipping them,
use the CAM file that you think your storyline is closest to. I usually use
the Baltic CAM file for editing. Copy both the CAM and TXT files to the
name of your campaign. Your next step is to make all the missions. Try to stick
to your storyline and keep up the quality throughout the mission making process.
After completing all the missions, begin to edit your CAM file.
The sections of the file are quite easy to comprehendB2....F14....ASTOVLE....F117...and
so on are the aircraft. Change them and the aircraft available for missions
will change.
AGM84E.JT....AIM120.JT.....AIM9M.JT.....ALE40.ECM....F500.GAS.....AAS38.SEE...etc... These are the weapons, seekers, ECMs, and fuel tanks available for missions. Changing them is self explanatory. Changing the numbers of them is another thing entirely. I have recently compiled a list of all the quantities. Check out my Tips Page for the list. B01.M, ~B02.M, $BO3.M.....down to ~B40.M These are the missions that the campaign is told to play. Change these to what your missions are named, and the CAM file plays your missions. about the " $ " and " ~ " things. In ATF and NATO, the " $ " was the secret symbol. The campaign missions were therefore named $B02.M and such. In FA (I'm not sure about ATFG) the secret symbol is " ~ ". Keep this in mind when naming your missions if you want them to be secret. Being "secret" makes it so that players must use the Ctrl-Alt-Shift buttons to access them in the "Play Single Mission" menu or in the Pro Mission Creator.