Making a permanent HARM Sensor

Special thanks to Dr. Herbert Schneider, University of Munich, for this tip.

ECMO1: "ESM contact.  Designate alpha-04..bearing 065 degrees, strength 3. I don't think they have us yet."

PILOT: "Range?"

ECMO1: "20 nautical miles."

ECMO2: "Spike!"

PILOT: "Ready Penguin 1."

B/N: "Green light. Penguin 1 is armed."

PILOT: "Weapon away!"

An AGM-119 "Penguin" homes in on a beyond-FLIR-range kill.  Ever wish you could target ships or SAMs with a Harm sensor, but didn't have the room (or the capability) to carry a Harm, Alarm, or Kilter? How about those nasty SEAD missions... Ever run out of Harms just as Sammy was lighting up the sky, so you lost all tactical knowledge of the battlefield? Now you'll never have to loose a target again, just because you're out of Harms. This tip requires a text editor. 

Step 1

Start your new Harm Sensor by copying an existing sensor. If you want it to be selectable by the player as an external device, copy the FLIR or the Pave Spike. If you don't want it to be external, copy any *.SEE file.

Step 2

Set your new device's weight, name, ranges, and view angle characteristics. Then save it to your project. No HARM's on board? Take a HARM sensor anyway! Maybe you won't have to sweat those SEAD missions so much, now...

Step 3 

Open your project folder, then open the new device's *.SEE file in a text editor. 

Step 4

 Line 5 of the file (after the header) is the byte you want to change:

[brent's_relocatable_format]

byte 10
ptr si_names
word 0
byte $0
byte ?? 0-Vis 1-Laser 2-IR 3-Radar 4-HARM
byte $0