Submerged Subs

From: "AnArcHISt" <alper@mail.hartford.edu>

To: <Jwhite27@utk.edu>

Subject: ASW

Date: Wed, 8 Jul 1998 09:53:00 -0400

X-MSMail-Priority: Normal

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To make a submerged submarine, there are actually several ways to do it:

1) Probably the easiest way to do it -- set the shape to either WAVE1.SH or WAVE2.SH. If you do that, it will look like a wave and will blend in with the rest of the waves in the ocean. Other objects will be able to damage it (depending on the damage points). The shortcoming of that approach is that sometimes the "wave" is too noticeable.

2) Use the SUN.SH or MOON.SH. This makes the object totally invisible in the game, but it looks weird on the REFERENCE screen. These shapes do not take damage, so the object is effectively indestructible.

3) This is the approach I prefer -- do not use the shape altogether. Unfortunately the object is still "indestructible". You will have to modify the .NT file:

This is a sample .NT file. This is what you will have to do.

In the beginning:

__________________________________

byte 3
word 206
word 162
ptr ot_names
dword $821
word $1000
ptr shape
dword 0
dword 0
dword 0
_____________________________________

Replace "ptr shape" by "dword 0".

In the end:

________________________________________

:ot_names
string "ROLAND"
string "R0LAND SAM"
string "ROLAND.NT"
:shape
string "rld.SH"
:loopSound
string "&TANK.11K"
:secondSound
string "&TURRET.11K"
:defaultTypeName0
string "ROLAND.JT"
end

______________________________________

Delete the following:

:shape
string "rld.SH"

Do not forget to uncheck "object is visible on radar" box in the Toolkit.