Thanks to Wrench!
Those of you that have played my mission sets, know that I usually have a lot of ground action. And most of you know that most things WILL attack another thing, as long as you give it specific instructions in the waypoint activity boxes. In an unlibbed game, the only ship that will attack another ship or object is the Sarancha patrol boat. You can trick the games AI into doing almost anything. I have been able to get AAA's to attack ships, tanks, and structures. I've also gotten SA-7s, 14s and Stingers to attack tanks (sort of a poor mans RPG). You just give the object waypoints, and click on the specific 'target box' in the activity listing. In Wingman #2-The Circle War, at the Battle of Denver, you will see Stinger's shooting at tanks.
As you can see in
the image below, in the 'activity' boxes, you have a bunch of selections.
The example here is a SARANCHA patrol boat. If you want any Tank, APC, AAA or
ship or 'soldiers' to attack a structure or vehicle, set the 'fighter' and 'bomber'
reactions to either "ignore" or "defend", then set the 'vehicle',
'structure' and 'other' to "attack". If you give the object a waypoint,
you MUST list a specific target, such as a group of enemy troops or tanks/APC's.
Zoom your map into the smallest grid, approx 1 mile, and give it VERY short
waypoint, like 3-10 seconds travel time, with a specific target and set the
'until destroyed' box. That should do it!