Changing the Map Terrain

This section discusses changing map terrain. That is, changing the textures of a map. Below you can find info on how to change the up and downs of a map. Okay, number one. Find the map that you want to change the way it looks, let's use France-converted to Selalonia for the example today. The textures for maps are in the Toolkit/Graphics/Other art section, go to FRA.PIC to see the first one. The first ones, FRA.PIC are always the picture you see in the create pro mission screen, or briefing map screen. You can change that if you need to. I never bothered to, after all Egypt overall the shape is good enough, Selalonia looks like France, Remis looks like Panama. However, the map made by Wedge for Israel, the Midwest, Arizona, and the Falkland Islands all looked different in the pro mission screen, ... Okay, you can start opening the other ones. You'll see a lot of pink stuff with some white stuff. The pink stuff is land, white stuff is water, k? Now, you'll start seeing a lot of coastline, coastline cities. (Change palette to internal to see details) You'l also see some coastline cities. Oh yeah, here's one thing. You'll generally to stuff numbered FRA45.PIC or FRA23.PIC, right? Well, the ones labeled FRA2.PIC or FRA3.PIC are the cities, always. Anyway, it's pretty much explained, you can even use photographs to cover over the original pics, as long as they are 256 by 256. That's easily modifiable. Also, when doing coastlines it is best to open up whatever you're painting first in the internal palette to see what it looks like, rename it, and paint it as default. That way you can get a good idea of how the coastline should look when you paint it yourself.
Red Bear