Aircraft Radio Commands
Last revised 8-8-01

General Commands
Angels - altitude in thousands of feet (i.e. 27,000 feet is Angels 27)
Bearing - heading in degrees from 000 to 360 (note 360 is the same as 000)
Niner - the number nine
Bullseye - A predetermined geographic point used as a reference for bearing and range calls instead of a pilot's individual reference
Push Point - a designated waypoint for rendezvousing with the package and starting a route into enemy territory
Push Time - time to depart the waypoint
Wilco - Yes
Roger - see Wilco
Charlie - see wilco
Roger That - Unstand
Unable - No
Negative - see unable
Ingress - enter an area
Egress - leave an area

Avionics Commands
Spike - An enemy air-intercept radar indication on the RWR (also give bearing)
Mud Spike - An enemy ground radar indication on the RWR (also give bearing)
Buddy Spike - Radio call indicating that an aircraft has a radar lock on a friendly aircraft
Clean - Radar is clear
Naked - RWR is clear
Clean and Naked - Radar and RWR are both clear
Music - ECM equipment (followed by on or off)
Print - radio call indicating that a contact has been identified

Weapons Commands
Fox One - indication of the launch of a SARH AAM
Fox Two - indication of the launch of an IR AAM
Fox Three - indication of the launch of an active radar AAM
Magnum - indication of the launch of an anti-radiation missile
Rifle - indication of the launch of a Maverick missile
Guns - indication to switch to guns
Bombs Away - indication of the release of bombs
Missile Loose - indication of the launch of an air to ground missile that is neither HARM nor Maverick
Arizona - indication that a plane is out of anti-radiation missiles 
Dakota - indication that a plane is out of air to ground ordinance
Nevada - indication that a plane is out of Maverick missiles
Kansas - indication that a plane is out of air to air ordinance
Skosh - indication that a plane is out of active radar missiles
Winchester - indication that a plane is completely out of all weaponry
Chainsaw - a maneuver in which you launch an AIM-120 and leave
Punching Tanks - call that you are jettisoning your external fuel tanks
Birds Away - Friendly SAMs have fired at their designated target
Vampire - hostile anti-ship missile

Contact Commands
Bogey - indication of radar contacts that are unidentified (give bearing, range, and height)
Outlaw - indication of a suspected hostile aircraft (give bearing, range, and height)
Bandit - indication of an identified, hostile aircraft (give bearing, range, and height)
Azimuth - the bearing in degress of a target form the pilot with the current heading measured as zero
Azimuth Split - radio call indicating multiple groups of enemy aircraft are at different bearings from the pilot
Leakers - enemy aircraft that have gotten past their escorts
Talley - indication that a bogey or target has been spotted visually
Ray Gun - indication that a pilot has locked onto an unidentified target at the following position (i.e. Fury 12, Ray Gun, bullseye 045 for 35)
Trespass - indication that a friendly flight has entered the threat ring of an enemy SAM
Chicks - friendly aircraft
Movers - Ground vehicles
Skunk - radar or visual maritime contact whose identity is unknown
Package - a flight group with a common mission
Captured - condition of a target being that has been locked by a laser
Paint - a condition that you are either painting a target or someone is painting you with their radar
Group - a series of contacts that are within 3 NM of each other
Fast - an airspeed over 600 knots
Very High - altitude over 40,000 ft.
High - altitude between 25,000 and 40,000 ft.
Medium - altitude between 10,000 and 25,000 ft.
Low - altitude below 10,000 ft.
Wall - 3 or more groups or contacts primarily split in azimuth

Emergency Commands
Augured In - indication that an aircraft has crashed into the ground
Mayday - Call for trouble "Help me!!!" (usually said twice)
Eject - Call to eject (usually said three times)
Lawn Dart - see Augured In
Joker - indication that there is only enough fuel to return to base and that there are no reserves left for emergencies
Tango Uniform - indication that something is inoperable
Bent - a specific system is inoperable
Flameout - indication that all fuel is gone and the engine is shutting down
Tumbleweed - radio call indicating that a pilot has no situational awareness
Atoll Inbound - call that an enemy IR missile is inbound to an aircraft
Apex Inbound - call that an enemy radar missile is inbound to an aircraft

Flight Commands
Cleared Hot - weapon release is authorized
Hot (air to ground)
- weapons are cleared to be fired and you are in the process of ("I'm in hot!")
Splash One
- enemy aircraft has been shot down
Shack - enemy ground target has been destroyed
Sweet - equipment indicated is operating efficiently
Weeds - indicates that aircraft are operating close to the surface
Heads Up - alert of an activity of high interest
Heater - term meaning IR missile
Sanitize - clear an assigned area of any air and/or ground contacts
Bingo - the level of fuel that is required to get home to base safely at which the flight is to abort their mission and return home
Break - command to make a sudden, high-g maneuver in a specific direction that is often given
Fence Check - Radio command that indicates that all flights must report their fuel, weapon, and damage status
Buster - radio call to fly a maximum speed
Check Six - radio call to check behind you for a bandit or missile
Check Fire - do not fire at your target, you are targeting a friendly
Aimpoint True - radio call indicating that weapons have hit target with desired effects
Goose Eggs - radio call indication that all pilots missed their targets
Feet Wet/Dry - aircraft over water/land
Hound Dog - radio call requesting permission to engage
Jink - erratic flight maneuver to avoid lock or a missile
Friggin' Magic - (FM) indication of how some things just work
Push - term meaning "go to"
Juliet Sierra - see Goose Eggs
Mike-Mike - code for millimeter especially AAA caliber 
Shooter/Cover - radio call indication the flight lead will attack the target and that the wingmen provide cover from AAA and bandits
Shooter/Shooter - radio call indicating that both lead and the wingmen will engage the designated target
Slapshot - radio call indicating a directive to fire a HARM missile at a ground target (give bearing and range)
Sniper - radio call indicating a directive to fire a HARM missile at a ground target emitting radar (give bearing and range)
Trail - formation in which the aircraft trail each other in a line
Terrain Masking - use of the terrain to avoid detection
Trailer - last aircraft in a formation
Lead - first aircraft in a formation
No Joy - loss of visual on a target
Popping the Boards - indication of extending the speed brakes
Pince - a maneuver in which the flight lead and wingmen fly to opposite sides of an incoming bandit
Posthole - a maneuver that involves diving to the ground to avoid radar detection by an incoming bandit
Wedge - wedge shaped formation of aircraft ( \ )
Vic - V formation
Echelon - wedge but with aircraft progressively lower than the lead
Beaming - enemy aircraft flying at a right angle to the pilot's flight path in an attempt to break or prevent radar lock
Evasive Maneuvers - perform jinks to evade an incoming missile
Bracketing - an offensive maneuver in which two oncoming aircraft split so that they pass on either side of an enemy aircraft
Dragging - a maneuver that involves flying away from an enemy aircraft as a decoy in an attempt to lure it into following
Line Abrest - formation with aircraft wingtip to wingtip
Line Astern - see Trail
Tighten Formation - move closer
Loosen Formation - move further apart
RTB - return to base
Notching - Flying a beaming maneuver to break a radar lock
Sweep - an aggressive patrol into enemy territory
Elbow Zone - area behind an enemy aircraft that is the "control zone"
Fly the Needles - Follow the ILS flight path indicators
Home Plate - Home airfield
I'm a dot - "I am outta here!"
Nap-of-the-Earth - see Terrain Masking
Riding the Beam - see Fly the Needles
Threading the Needle - flying in between the gaps of SAM coverage and radar coverage

AWACS Commands
Declare - request to provide friendly, bogey, outlaw, or bandit on your target
Sunrise - indication that AWACS has begun providing control functions to friendly aircraft
Midnight - indication that AWACS can no longer provide control functions to friendly aircraft
Request Picture - request for AWACS to indicate vectors to hostile aircraft, if any
Checking In - indication that a plane is on station and can be guided by AWACS
Checking Out - indication that a plane is going off station
Request Relief - indication that a plane is RTB and that other aircraft should take its place
Vector - bearing and range to target
Bogey Dope - request for information
Judy - indication that an aircrew has radar or visual contact on a bandit has taken over the intercept and just needs awareness information
On Station - see Checking In
New Picture - report that the situation has changed
Sort - directive to assign responsibility within a group with certain criteria
Sorted - sort responsibility is met
Request Picture - request for AWACS to state an enemy radar contacts and their bearings, ranges, and altitudes
Warning Green - hostile attack is improbable
Warning Yellow - hostile attack is probable
Warning Red - hostile attack is imminent or in progress
Request Vector to Target - ask AWACS for the vector to your ground target
Request Vector to Nearest Threat - ask AWACS for the vector to the nearest enemy target