Aircraft
Radio Commands
Last revised 8-8-01
General
Commands
Angels - altitude in thousands of feet (i.e.
27,000 feet is Angels 27)
Bearing - heading in degrees from 000 to 360 (note
360 is the same as 000)
Niner - the number nine
Bullseye - A predetermined geographic point used
as a reference for bearing and range calls instead of a pilot's individual reference
Push Point - a designated waypoint for rendezvousing
with the package and starting a route into enemy territory
Push Time - time to depart the waypoint
Wilco - Yes
Roger - see Wilco
Charlie - see wilco
Roger That - Unstand
Unable - No
Negative - see unable
Ingress - enter an area
Egress - leave an area
Avionics
Commands
Spike - An enemy air-intercept radar indication
on the RWR (also give bearing)
Mud Spike - An enemy ground radar indication on
the RWR (also give bearing)
Buddy Spike - Radio call indicating that an aircraft
has a radar lock on a friendly aircraft
Clean - Radar is clear
Naked - RWR is clear
Clean and Naked - Radar and RWR are both clear
Music - ECM equipment (followed by on or off)
Print - radio call indicating that a contact
has been identified
Weapons
Commands
Fox One - indication of the launch of a SARH
AAM
Fox Two - indication of the launch of an IR AAM
Fox Three - indication of the launch of an active
radar AAM
Magnum - indication of the launch of an anti-radiation
missile
Rifle - indication of the launch of a Maverick
missile
Guns - indication to switch to guns
Bombs Away - indication of the release of bombs
Missile Loose - indication of the launch of an
air to ground missile that is neither HARM nor Maverick
Arizona - indication that a plane is out of anti-radiation
missiles
Dakota - indication that a plane is out of air
to ground ordinance
Nevada - indication that a plane is out of Maverick
missiles
Kansas - indication that a plane is out of air
to air ordinance
Skosh - indication that a plane is out of active
radar missiles
Winchester - indication that a plane is completely
out of all weaponry
Chainsaw - a maneuver in which you launch an AIM-120
and leave
Punching Tanks - call that you are jettisoning
your external fuel tanks
Birds Away - Friendly SAMs have fired at their
designated target
Vampire - hostile anti-ship missile
Contact
Commands
Bogey - indication of radar contacts that are
unidentified (give bearing, range, and height)
Outlaw - indication of a suspected hostile aircraft
(give bearing, range, and height)
Bandit - indication of an identified, hostile aircraft
(give bearing, range, and height)
Azimuth - the bearing in degress of a target form
the pilot with the current heading measured as zero
Azimuth Split - radio call indicating multiple
groups of enemy aircraft are at different bearings from the pilot
Leakers - enemy aircraft that have gotten past
their escorts
Talley - indication that a bogey or target has
been spotted visually
Ray Gun - indication that a pilot has locked onto
an unidentified target at the following position (i.e. Fury 12, Ray Gun, bullseye
045 for 35)
Trespass - indication that a friendly flight has
entered the threat ring of an enemy SAM
Chicks - friendly aircraft
Movers - Ground vehicles
Skunk - radar or visual maritime contact whose
identity is unknown
Package - a flight group with a common mission
Captured - condition of a target being that has
been locked by a laser
Paint - a condition that you are either painting
a target or someone is painting you with their radar
Group - a series of contacts that are within 3
NM of each other
Fast - an airspeed over 600 knots
Very High - altitude over 40,000 ft.
High - altitude between 25,000 and 40,000 ft.
Medium - altitude between 10,000 and 25,000 ft.
Low - altitude below 10,000 ft.
Wall - 3 or more groups or contacts primarily split
in azimuth
Emergency
Commands
Augured In - indication that an aircraft has
crashed into the ground
Mayday - Call for trouble "Help me!!!"
(usually said twice)
Eject - Call to eject (usually said three times)
Lawn Dart - see Augured In
Joker - indication that there is only enough
fuel to return to base and that there are no reserves left for emergencies
Tango Uniform - indication that something is inoperable
Bent - a specific system is inoperable
Flameout - indication that all fuel is gone and
the engine is shutting down
Tumbleweed - radio call indicating that a pilot
has no situational awareness
Atoll Inbound - call that an enemy IR missile is
inbound to an aircraft
Apex Inbound - call that an enemy radar missile
is inbound to an aircraft
Flight Commands
Cleared Hot - weapon release is authorized
Hot (air to ground) - weapons are cleared to be fired and you are in
the process of ("I'm in hot!")
Splash One - enemy aircraft has been shot down
Shack - enemy ground target has been destroyed
Sweet - equipment indicated is operating efficiently
Weeds - indicates that aircraft are operating close
to the surface
Heads Up - alert of an activity of high interest
Heater - term meaning IR missile
Sanitize - clear an assigned area of any air and/or
ground contacts
Bingo - the level of fuel that is required to get
home to base safely at which the flight is to abort their mission and return
home
Break - command to make a sudden, high-g maneuver
in a specific direction that is often given
Fence Check - Radio command that indicates that
all flights must report their fuel, weapon, and damage status
Buster - radio call to fly a maximum speed
Check Six - radio call to check behind you for
a bandit or missile
Check Fire - do not fire at your target, you are
targeting a friendly
Aimpoint True - radio call indicating that weapons
have hit target with desired effects
Goose Eggs - radio call indication that all pilots
missed their targets
Feet Wet/Dry - aircraft over water/land
Hound Dog - radio call requesting permission to
engage
Jink - erratic flight maneuver to avoid lock or
a missile
Friggin' Magic - (FM) indication of how some things
just work
Push - term meaning "go to"
Juliet Sierra - see Goose Eggs
Mike-Mike - code for millimeter especially
AAA caliber
Shooter/Cover - radio call indication the flight
lead will attack the target and that the wingmen provide cover from AAA and
bandits
Shooter/Shooter - radio call indicating that both
lead and the wingmen will engage the designated target
Slapshot - radio call indicating a directive to
fire a HARM missile at a ground target (give bearing and range)
Sniper - radio call indicating a directive to fire
a HARM missile at a ground target emitting radar (give bearing and range)
Trail - formation in which the aircraft trail each
other in a line
Terrain Masking - use of the terrain to avoid detection
Trailer - last aircraft in a formation
Lead - first aircraft in a formation
No Joy - loss of visual on a target
Popping the Boards - indication of extending the
speed brakes
Pince - a maneuver in which the flight lead and
wingmen fly to opposite sides of an incoming bandit
Posthole - a maneuver that involves diving to the
ground to avoid radar detection by an incoming bandit
Wedge - wedge shaped formation of aircraft ( \
)
Vic - V formation
Echelon - wedge but with aircraft progressively
lower than the lead
Beaming - enemy aircraft flying at a right angle
to the pilot's flight path in an attempt to break or prevent radar lock
Evasive Maneuvers - perform jinks to evade
an incoming missile
Bracketing - an offensive maneuver in which
two oncoming aircraft split so that they pass on either side of an enemy aircraft
Dragging - a maneuver that involves flying away
from an enemy aircraft as a decoy in an attempt to lure it into following
Line Abrest - formation with aircraft wingtip to
wingtip
Line Astern - see Trail
Tighten Formation - move closer
Loosen Formation - move further apart
RTB - return to base
Notching - Flying a beaming maneuver to break a
radar lock
Sweep - an aggressive patrol into enemy territory
Elbow Zone - area behind an enemy aircraft that
is the "control zone"
Fly the Needles - Follow the ILS flight path indicators
Home Plate - Home airfield
I'm a dot - "I am outta here!"
Nap-of-the-Earth - see Terrain Masking
Riding the Beam - see Fly the Needles
Threading the Needle - flying in between
the gaps of SAM coverage and radar coverage
AWACS Commands
Declare - request to provide friendly, bogey,
outlaw, or bandit on your target
Sunrise - indication that AWACS has begun providing
control functions to friendly aircraft
Midnight - indication that AWACS can no longer
provide control functions to friendly aircraft
Request Picture - request for AWACS to indicate
vectors to hostile aircraft, if any
Checking In - indication that a plane is on station
and can be guided by AWACS
Checking Out - indication that a plane is going
off station
Request Relief - indication that a plane is RTB
and that other aircraft should take its place
Vector - bearing and range to target
Bogey Dope - request for information
Judy - indication that an aircrew has radar or
visual contact on a bandit has taken over the intercept and just needs awareness
information
On Station - see Checking In
New Picture - report that the situation has
changed
Sort - directive to assign responsibility within
a group with certain criteria
Sorted - sort responsibility is met
Request Picture - request for AWACS to state an
enemy radar contacts and their bearings, ranges, and altitudes
Warning Green - hostile attack is improbable
Warning Yellow - hostile attack is probable
Warning Red - hostile attack is imminent or in
progress
Request Vector to Target - ask AWACS for the vector
to your ground target
Request Vector to Nearest Threat - ask AWACS for
the vector to the nearest enemy target