The physics:
The shooter plunger is pulled back by the knob
on the outside of the cabinet, compressing a
spring.
The force applied in pulling back on the shooter
plunger is directly proportional to the compression
on a spring which the shaft of the plunger goes
through inside the cabinet (Hooke's Law). A simple
scale is provided for the player to guage his
compression distance from one shot to the next.
The compressed spring has stored potential
energy which is then converted to kinetic energy in
the shooter plunger upon release.
The front tip of the plunger strikes the ball
and transfers much of its kinetic energy to the
ball.
The impulse on the ball resulting from the
shooter plunger force changes the momentum of the
ball. Put another way, the force of the plunger tip
on the ball accelerates it for a split second and
it takes off with a final velocity once the force
is no longer there.
If the original stored energy is sufficient to
transfer enough kinetic energy to the ball, it will
make it up the shooter lane and enter the playfield
along the upper arch where it now has some
gravitational potential energy to go along with
some kinetic energy.
Most games have a "skill shot" which requires
the player to pull the plunger back with just the
right amount of force. It some cases the timing of
the release is also important.
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