This is a branch office of the FrobozzCo Magic Computer Programming Department. Several computers have been left running, and you can see that each one is displaying a separate program, but in EBCDIC format.
Picking up the Handy-Dandy FrobozzCo Magic Translator that just happens to be lying nearby and waving it in front of each screen, the displays rearrange themselves into something a little more legible:
Looking for an interpreter program for Interactive Fiction games?
Woud you like to try your hand at creating an adventure yourself?
Confused about which adventure programming language to use?
Disinformation, part of Uninform, decompiles Z-machine files to see what rooms, objects, etc., are in that game. Jeremy Smith's website seems to have disappeared, so the link takes you to the IF-Archive, where it can be downloaded.
GUEmap helps with
creating maps for IF games on Windows systems.
IFmapper does the same thing for the Palm Pilot. Ingo Kessinger's website seems to have disappeared, so the link takes you to the IF-Archive.
Many of the early graphic adventures (such as Circuit's Edge) do not
work on new computers simply because the new computers are so much faster
now that the action in the program zips by faster than you can react. (The
programmers based events on how fast the computer ran rather than by the computer's
>LOOK FOR EXITS
A quick look around shows that you can go North to see life after Infocom, South to find Hints, or West to the Round Room.
>Wish for Freedom (return to the Foyer)
Last Update: December 1, 2001.