Input/Capture
Part of the reason many of the current software packages catering to
digitizing video specify Windows XP as their minimum requirement is due
to its unprecedented level of focus on the multimedia realm of computer
technology. This includes how Windows XP itself functions, hardware drivers
(programs Windows needs to use and manage hardware components) that are
available or allowed, and how well XP 'plays with others' (other software
that is).
Microsoft makes available through Windows XP a program called Movie Maker.
And the chances are if your computer came with (or is even capable of
running) XP, you probably have at least one Firewire port. With these
two things you are already good-to-go with respect to inputting video
footage if you are starting with a DV camcorder.
An issue that should also be raised at this point regarding Windows is
hard disk formats. The two predominate formats with respect to your computer's
hard drive are known as FAT (File Allocation Table - there are a few variants)
and NTFS (Windows NT File System). The latter became available to consumers
with the Windows 2000 operating system and continues with XP. These formats
determine how large files may be that are created and saved to the disk.
Due to Windows limitations, FAT formats may limit file sizes to 4GB or
about 19 minutes of DV video. Some video editing software works around
this by automatically creating additional files if captured video exceeds
the limitation, while some won't. NTFS format allows files as large as
the disk itself and consequently are not a concern. If you know you have
a FAT file system (FAT32 was the highest variant), you will want to check
the editor to see how it handles this. And if you anticipate working with
large video files, this will become an important metric to compare editors
by, and/or an excuse to upgrade to an operating system that is NTFS-capable.
For more information about FAT and NTFS, see 'Choosing
FAT or NTFS' and 'Overview
of FAT, HPFS, and NTFS File Systems.'
A/D converters and DV capture cards (discussed in the Hardware unit)
often come bundled with software that not only allows for video capture
but editing and DVD burning/authoring as well. Bundles such as these vary
widely and require you to determine if what the manufacturers pair up
is what you would've paired up had you bought separately. Items available
are constantly changing and one advantage of this arrangement is that
you can usually rest assured that there won't be any compatibility issues,
at least between these two elements of your digitizing system.
(Capture card example with adapter cables)
Regardless of what software you obtain there are a number of things to
consider in making a selection. As has been discussed previously, compatibility
with your system (hardware, OS, etc.) is paramount. There are subjective
issues such as ease of operation and layout. And the type and degree of
support and documentation provided can have a significant impact on you
and your project's success.
In the area of footage capture, you'll want to consider the software's
input device support. Look at what types of cards, adapters, and ports/connectors
are supported. Firewire
and USB should be obvious, but there are different flavors or versions
of even these and backward/forward compatibility can be important issues.
There are a number of different specialty variations that wouldn't be
practical to cover comprehensively in a course such as this (e.g., Sony
Microm, or VFW/WDM analog camcorders), but if your research show that
they are relevant to your situation, then they should be relevant to your
software selection.
You should also examine what types of file formats (codecs) are supported.
In the Hardware unit we looked at CCDs and how important they are to providing
a good foundation to start with by acquiring quality footage however it
might be stored. Similarly, during the capture phase, what codec is used
will have a bearing upon all work thereafter. (This applies to analog
input; DV capture is more like a file transfer because it doesn't require
conversion to digital format. This has already happened as the video was
initially taken and stored in the digital camcorder). Recall that codecs
represent the type and degree to which the data is compressed as it is
created. Regardless of the quality of footage contained in your input
device (camcorder, VCR, etc.), when it is captured and compressed, there
will be some amount of data loss. What you want is the ability to capture
in the highest quality (least amount of compression) possible to retain
as much of the original data as possible. Then later you can render/author
to a lower quality (more compression) if necessary to achieve a lower
data rate for viewing.
For more information on Microsoft codecs see 'Codecs
101', a few more can be found at GNRT
Codecs and 'File
Types and Encoding', and a considerable amount of information on AVI
(Audio Video Interleave) and its relationship to codecs and the Windows
operating system can be found in this
article by John McGowan.
Editing
The basic function of the software that you buy will be editing. Most
packages will provide for capture, editing, and authoring but will devote
most of their horsepower to the editing tasks. Along with external input/capture,
you will want to be sure that your package allows the import of previously
captured files into the editing environment. In addition to video, these
might include photos or other images (be they from a digital camera or
scanner) and audio.
Editing generally refers to the tasks of developing your inputs into
what you want the final product to be. Most video editors are divided
into four separate areas to accomplish these tasks. The 'tools' area provides
access to the functions or jobs that you can perform with the editor on
your files. The 'library' area pictorially displays your captured clips
and sometimes the various effects that can be applied to your project.
There is also what I'll call a 'workbench' area where you put together
your video clips and effects in assembling your project. Most programs
call this either a 'storyboard' (which simply shows each asset in sequence),
or a 'timeline' (which also shows assets in sequence but breaks each down
into separate tracks). In the timeline mode, there is usually a separate
track for the video, transitions, audio (original with video), audio (additional
such as background music or narration), and title/overlays. And the fourth
area of the editor is the 'preview window' which allows you to test ideas
and see how things look without having to save/burn it to disc.
Programs differ in a number of ways, how the working areas are displayed
and the capability of them is a major one. For example, preview windows
can vary in size and configuration. Some programs may have additional
tracks available in the timeline mode, and others, more special effects
to choose from. Most will perform many of the basic operations that are
also applied to still photographs such as cropping or trimming, and others
include special operations such as color and redeye correction. Once again,
you have to do some shopping, decide what you need to accomplish, and
go vote with your wallet.
Programs also differ in the level and sophistication of project automation
available. You can think of this as analogous to the automobile 'idiot
light' since basically we're talking about how little work is required
on your end to process video footage into a finished product complete
with some level of frills. This may be an important consideration to you
depending upon how much time you want to spend learning the software,
as well as how flashy you want the end product to be.
It is generally thought, as in most areas of life, that the best approach
is to just get the minimum that you need. Along with more features comes
more expense, but also the more features the more complex the program.
This taxes your computer more, not to mention your brain. And too much
on either can result in a shutdown.
Movie Maker was mentioned earlier in this unit, primarily as a freebie
that is available to you if you have Windows XP. If this isn't an option,
or you want more features than it offers, other programs to give consideration
to are VideoStudio (version
9 at this writing) by Ulead, and Studio
or Studio
Plus (version 9 at this writing) by Pinnacle Systems, and Premier
Elements by Adobe (requires Windows XP). All are considered robust
consumer-level editors and should be purchasable for less than $100 (especially
on sale). If you're shopping I'd begin by comparing these candidates,
pick you favorite, and compare anything else to it. You'll probably find
that there are considerable similarities between the programs with some
offering more editing features (breadth), while others offer more options
for being creative within fewer features (depth).
You'll also find, like with hardware shopping, the Internet shines as
a resource to help you make these kinds of decisions. You can conduct
searches on video editors, specific brands or titles, expert (or at least
enthusiast) reviews/comparisons,
and even prices. Here's a tip if you didn't know it already: using Google,
type in the name of a specific brand and model of hardware or software
followed by a dollar sign/price, 2 periods, and a higher price (e.g.,
Pinnacle Studio 9 $10..80). In this case, any page with Pinnacle Studio
9 and a dollar figure between $10-80 would be returned. Then, it isn't
too much effort to screen through a few results finding those that are
actually reporting a sale price for your search item.
Special Effects
Perhaps you've seen lots of videos and didn't really give a lot of thought
to how they were put together. Once you know what you're looking for,
it's kind of fun to imagine creating a similar effect on your own project.
Part of the editing process involves exactly this; how to make your video
something really worth watching. How does one scene transition to another
(required every time the camcorder went off or you insert the next clip
in the editor)? How are different scenes marked or titled and made available
on the disc? No more fast forwarding the VHS tape guessing at the right
spot. (Some sources also consider color and brightness correction special
effects rather than basic editing.)
The primary feature that prompted me to mention Studio+ in the last section
is that it provides for two video tracks which allows for picture-in-picture
effects (sort of like when the newsman has a video going on over his shoulder
while he's talking). This is another example of the type of special effects
possible with even consumer-level software packages.
Special effects vary between packages and may be one metric you'll want
to compare them by if you see yourself doing some of this in your work.
Some programs offer 3D or motion effects, others black and white conversion,
some a variety of 'painting' effects such as charcoal or texturing. This
whole area is one in which higher end programs are capable of doing higher-end
effects but you may find that the typical consumer-level programs are
perfectly adequate for your needs.
Rendering
I should at least mention the process of rendering here which is a term
that refers to the production of the initial output file (it will be covered
more in the Production and Distribution unit). Once all your editing work
is done you will need to render the project so that it is in the form
of a savable, archivable file. Then it will be ready to output whether
online or on disc. It deserves mention here since, next to your editing
work, it represents the longest time the computer will be grinding away
to arrive at some finality or conclusion. This is another potential bottleneck
in the whole process where computer hangs and other problems can occur
due to the processor-intensive nature of the actions performed. This is
one of the reasons time spent in making sure that your overall system
of hardware and software are sensibly matched is time well spent.
And you should know that some programs are more forgiving of small changes
after rendering and will subsequently re-render a project in just a few
minutes. On the other hand, others are not so forgiving and basically
start all over again. This can be a significant issue when you consider
that in some product comparisons, working on a Pentium 4 2.4 GHz machine,
rendering times on just a 12-13 minute project ranged from about one-half
hour to one and one-half hours. I'll let you do the math if you're planning
on filling a two-hour DVD with one of your projects.
DVD Authoring
Speaking of filling a DVD, that would be better known as burning, or
authoring a DVD. Most editing software packages include an output module
that provides the ability to do this. Again, this will be covered more
in the Production and Distribution unit but I wanted to mention it here
as a software consideration. I do this primarily because you should be
aware that there are programs available that are concentrated more on
the task of DVD authoring and are designed for use with a separate video
editing program.
It can be confusing when looking at software in the store and frankly,
most editing packages offer adequate authoring capability for the average
consumer. Even features such as menu enhancements are generally available,
for example, video menus (a menu with a video playing behind it), video
buttons (buttons/links that are playing/showing short clips from the selected
videos), or audio buttons (which play sound files while the menu displays).
Since most DVD authoring packages are designed to work with a separate
editing package, you would need to get one anyway to produce the project.
Therefore, as alluded to earlier, unless your needs cannot be met with
the basic editing package's authoring tools, you probably don't need to
look at the specialized authoring packages.
(Image sources: BestAnimations.com, AnimationsLibrary.com, and Images.Google.com)
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