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Ghart (the Gamesman, the Gambler, Lord of Luck)

Divine Rank/Status: Intermediate Power
Symbol: Pair of Bones (dice)
Home Plane - Demesne: Outlands - Fortune's Gate
Superior: None
Portfolio: Adventuring, Chance, Exploration, Gaming, Good Fortune, Travel
Alignment: CG
Avatar Appearance: - A young, extremely attractive, charismatic man with shoulder length, brown hair and unnaturally glittering hazel eyes. Dressed in plain, but well-made clothes; wears two daggers at his belt with either a deck of cards or a pair of bones (dice) in one hand.

- Pair of giant floating bones (die)

Cleric Alignments: CG, NG, N, CN
Domains: Chaos, Charm, Competition, Luck, Travel, Trickery
Favored Weapon: Dagger
Major Houses of Worship: The Gambler's Den
Militant Orders: N/A
History & Relationships: Ghart is given at least token worship by most beings, after all who doesn't want some good luck know and then. Most of his fellow deities refuse to take him seriously, thereby underestimating his power and influence. He is good-natured and even-tempered even when losing one of his never-ending wagers. He always wears a smile, even when angered.

During Gods Fall Ghart generally avoided confrontation whenever possible. If pressed he would fall back on his natural charisma and luck and hope for the best. At times he would try to make some kind of wager, i.e. "I'll bet you my Travel portfolio against your Greed that you can't..."

Because they don't take him very seriously Ghart has no real enemies among the other deities. Though he generally dislikes Darkjoye, Ghart hides his disdain behind his ever-present smile. He has genuine feelings toward Sylistra, though has yet to approach her in any but the most platonic ways.
Dogma: TBD

* References Forgotten RealmsTM domains

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