Ghart (the Gamesman, the Gambler, Lord of Luck)
Divine Rank/Status: |
Intermediate Power |
Symbol: |
Pair of Bones (dice) |
Home Plane - Demesne: |
Outlands - Fortune's Gate |
Superior: |
None |
Portfolio: |
Adventuring, Chance, Exploration, Gaming,
Good Fortune, Travel |
Alignment: |
CG |
Avatar Appearance: |
- A young, extremely attractive, charismatic man
with shoulder length, brown hair and unnaturally glittering hazel
eyes. Dressed in plain, but well-made clothes; wears two daggers
at his belt with either a deck of cards or a pair of bones (dice)
in one hand. - Pair of giant floating bones (die) |
Cleric Alignments: |
CG, NG, N, CN |
Domains: |
Chaos, Charm, Competition, Luck, Travel, Trickery |
Favored Weapon: |
Dagger |
Major Houses of Worship: |
The Gambler's Den |
Militant Orders: |
N/A |
History & Relationships: |
Ghart is given at least token worship by most
beings, after all who doesn't want some good luck know and then.
Most of his fellow deities refuse to take him seriously, thereby
underestimating his power and influence. He is good-natured and
even-tempered even when losing one of his never-ending wagers. He
always wears a smile, even when angered.
During Gods Fall Ghart generally avoided confrontation whenever
possible. If pressed he would fall back on his natural charisma
and luck and hope for the best. At times he would try to make some
kind of wager, i.e. "I'll bet you my Travel portfolio against your
Greed that you can't..."
Because they don't take him very seriously Ghart has no real
enemies among the other deities. Though he generally dislikes
Darkjoye, Ghart hides his disdain behind his ever-present smile.
He has genuine feelings toward Sylistra, though has yet to
approach her in any but the most platonic ways. |
Dogma: |
TBD |
* References Forgotten RealmsTM domains
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