Races:
Ghoraja Juun is home to the majority of player character races that
fantasy settings have become synonymous with (Dwarves, Elves, Halflings,
etc.). However there are several differences of note which are detailed
below.
(Dagaat |
Dwarves | Elves | Gnomes |
Halflings | Humans |
Kaardon)
- Dagaat (Ratmen) - The Dagaat are a
race of liars and cheats. They resemble bi-pedal rat-like creatures
with vaguely humanoid features (similar to the Skaven of WarhammerTM). They are generally range from 3-4' in height. They
are covered in a coat of soft fur that ranges in color from white to
black, to varying shades of grey and brown. Eye color ranges from
black to red, with brown being predominant.
Dagaat are generally lazy and will only work when necessary. If it
isn't nailed down they will try and steal it. If they can't steal
it, then they will try and trick you out of it. They are easily
bullied, but extremely vengeful. Most of the other races look down
on them as a nuisance. Halflings and Dagaat are extremely
antagonistic toward each other.
Dagaat favor small, easily concealable weapons such as short swords
and daggers. Their clothing is surprisingly clean and well-kept.
They favor form fitting shirts and pants with numerous belts and
pouches. They often wear voluminous, hooded cloaks to conceal
themselves.
Not surprisingly many Dagaat are skilled thieves, spies, and
assassins. They will join local thieves guilds when possible, but
are often shunned.
Dagaat often associate with Were rats whom they view as distant kin.
They are very protective of their females and young, and will
sacrifice themselves to protect them. Often times their lairs are
guarded/protected by 2-8 giant rats which the Dagaat raise as pets
and watch animals.
Tykhoor is generally recognized as the patron deity of the Dagaat
race. Though many tend to migrate towards worshipping
Syth.
- Dwarves - The dwarves of Ghoraja
Juun are split into two distinct sub-races (Iron & Stone).
Dwarves are extremely family and clan oriented - similar is some
ways to the Samurai clans of feudal Japan.
Zur is generally recognized as the patron deity of the Dwarven
races.
- Iron (Hill) - Open to dealings with other races, the
Iron Dwarves often act as 'middle-men' for their more reclusive
cousins. Of the two races, Iron Dwarves are more likely to become
adventurers.
- Stone (Mountain) - Reclusive and protective of their
underground, mountain enclaves.
- Elves - There are five distinct races
of elves of Ghoraja Juun; Maydarin, Naydarin, Syndarin, Taydarin, Eridarin.
Elvaara is generally recognized as the patron deity of the Elven
races, except as noted below.
- Maydarin (High/Gold) - The most numerous of the Elven races. The Maydarin are a much more free-spirited people then the rest of
the elven races. Many consider their Taydarin cousins close-minded and
stiff-necked toward many things, but at the same time they are respected
for their knowledge and adherence to the "old ways". They cherish their
Syndarin cousins because they maintain what some Maydarin refer to as
the "true ways," the ways taught the original elves by the original
elven gods. Many Maydarin nobles send their young sons and daughters to
learn from the 'Green' elves. Most Maydarin believe that the Naydarin
elves are an abomination and should be hunted down and exterminated, or
at the very least banished from Ghoraja Juun. There is a small, but
growing faction of young Maydarin's whose attitude toward their Shadow
elf cousins and believe that they should be given the benefit of the
doubt or at least a chance to redeem themselves and return to their true
people. Their Eridarin cousins are considered a bit of an oddity, but
over the past few centuries relations with the 'Blue' elves has greatly
improved.
The Maydarin's have a much more open attitude toward humans and the
other demi-human races than the other elven peoples. Humans in
particular intrigue them, and Maydarins over the years have adopted many
human customs. Halflings are generally welcomed in most Maydarin
communities, Dwarves are accepted but their is always an air of
suspicion regarding the stout folk. Dagaat and Kaardon are generally not
trusted, though most Maydarin's would be inclined to deal first with the
'flat-noses' rather than the 'rats'.
Maydarin elves have tried to take the proverbial best of both worlds.
That is, they take great pride in their elven heritage but seek to
temper this some of the human 'lust for life.' Their craftsman take
great pride in their work, but would rather finish the item in a
reasonable amount of time and try something new, than spend years
crafting a single item. Of course their are those Maydarin's who do
follow the 'old' or 'true' ways
Maydarin artwork covers a wide spectrum, though they do tend to lean
toward more traditional elven subjects; plants, animals, knot work, etc.
Maydarin poetry and song also vary greatly, the have great, lengthy
epics as well more contemporary styles. They have adopted and/or
enhanced many human songs and poems. Maydarin music is much more lively
than their cousins, using all manor of instruments, with lutes, pipes
and harps being most common.
Maydarin dress is again a mix of cultures and styles. Older Maydarin's
tend to dress in the traditional elven robes and mantles. Younger elves
dress in whatever suits their fancy, often a mix of traditional elven
and the latest human fashions.
One area in which they adhere strictly to traditional elven ways is in
the crafting of weapons and armor. Weapon and armor smiths often spend
years crafting special pieces, they will often let a piece sit for years
unfinished and take up other projects while contemplating the next stage
in the crafting of the item.
Religion is as an important part in the day-to-day lives of Maydarin's
as it is for any race. Though the fallout from the Gods Fall Wars caused
serious complications in the religious community. Though Elvaara is
venerated as the patron of all elves, their are still those who worship
the Seldarine. Other deities of the Ythrak Nyn, mainly Hurdaan, Iridala
and Droghaan, are slowly gaining popularity among more forward thinking
Maydarins. As with most elven culture, crafted items, poems, songs and
the like are often dedicated to the crafters chosen deity. Religious
ceremonies can range from the very somber to almost complete chaos.
- Naydarin (Dark/Shadow/Black) - Not all Naydarin elves are
inherently evil, though even those less inclined toward evil are
viewed with suspicion.
Syth is recognized as the patron deity of the Naydarin
race.
- Syndarin (Sylvan/Wood/Wild/Green) - Syndarin elves have as
little to do with the rest of Ghoraja Juun as possible. They prefer
to left alone in their forests, and fiercely guard their borders.
- Taydarin (Sea/Gray) -
The Taydarins believe themselves to be the 'elder sibling' of the elven
races. They have unique views of their 'brothers and sisters'. The
Maydarin are impatient, frivolous, and entirely to obsessed with humans
and the other demi-human races. The Syndarin are considered wild, and
somewhat uncultured, much to rustic for the average Taydarin. They
Naydarin are the "black sheep" of the elven family, tricked and
corrupted by Syth. Though the other races would prefer to see them
exterminated, they Taydarins believe they need to be "cleansed" and
brought back into the fold. The Eridarin are nearly a complete to the
Taydarins. Though they have more exposure to the aquatic elves and are
on good terms with them, they Eridarin are so radically different that
even after thousands of years the Taydarins are still working to
understand them.
The Taydarins are generally a reserved people, never rushing to do
anything. Though when angered or threatened they are still capable of
great savagery. This reserved attitude shows in their garb, art,
literature and music. Most Sea elves wear clothing colored in subdued
shades of blue, green, gray or white.
Often their clothes are decorated with intricate needlework or
embroidery, sea shells or gemstones. Taydarin crafters also show this
reserved, non-rushed attitude. To them every item produced is a unique
piece of art. It often takes months to craft even the seemingly simplest
of items. Something as intricate as a suit of elven chainmail may take
years to produce. Most items produced by the Taydarins have intricate
patterns worked into them; geometric patterns, knot work, scrollwork,
floral and woodland designs. Taydarin poetry and musical arrangements
are generally long, somber affairs. Music typically features harps and
flutes. Their artwork leans toward a more natural motif, animals,
plants, etc. are typically the subjects of most Taydarin artwork. This
is not to say that the Taydarins are boring or stodgy, just that they
prefer to not show their emotions. There are several well-known, lively
(almost bawdy) Taydarin songs.
Religion plays a large role in the day-to-day lives of the Taydarins.
Elvaara, as well as other members of the Ythrak Nyn, are prevalent in
most aspects of Taydarin life. Prayers are offered at the start and end
of each day. Any crafted item, poem, musical arrangement, etc. is
dedicated to the craftsman patron deity(ies). Surprisingly, Taydarin
religious services are filled with joyful prayers, songs and dances, a
wide change from the normal reserved approach that is the norm.
- Eridarin (Aquatic/Blue) - Little is known of these reclusive
elves.
Droghaan and
Elvaara share in the patronage of the Eridarin
race.
- Gnomes - There are no gnomes on Ghoraja Juun.
Despite 'heroic' efforts on the parts of deities such as Garl
Glittergold and Flandal Steelskin the gnomish race and their gods
died out during the Gods Fall wars. Though this doesn't preclude
them from being brought back from another material plane/crystal
sphere/dimension in the future.
- Halflings - The Halflings of
Ghoraja Juun are an amalgamation of the hobbits from Lord of the
RingsTM and the Warrows of MithgarTM. They are
generally peaceful farmers and are oft times overlooked by the other
races. They are fierce in defending their homes and lands.
Hair color ranges across nearly as wide a spectrum as humans with
brown and auburn being most prevalent. The eyes have a jewel-like
quality and are generally blue, green or gold in color.
Halflings hate the Dagaat with an intense passion and will oft times
attack them on-sight.
Zamora is generally
recognized as the patron deity of the Halfling race.
- Humans - There are five distinct
racial stocks of humans on Ghoraja Juun; Nordheim, Khaitani, Vilanyi,
Braydish, Opakan. As well as a multitude of cross-breeds amongst the
human stock races as well as with demi-human and humanoid races.
- Nordheim - These people most closely resemble
the Scandinavian/Nordic people of our Earth. They were originally
brought to Ghoraja Juun from a land they called Trondahyym. Nordheim
are typically light skinned, with hair that is blonde, varying
shades of brown or red in color. There eyes are typically blue or
green, though brown is not uncommon. These are a hardy, stocky
people usually possessing above average strength compared to other
human stock races. They generally prefer more temperate climates and
are used to living in harsh climates and dealing with in climate
weather, and therefore are susceptible to extreme changes in
temperature and climate. They number the second least of all the
human races.
Males range in height from 6'-6'6" with females averaging 5'6"-6'.
- Khaitani - Closely resembling the Mongol people
of Earth, they are the shortest of the human stock races. They are
typically darker skinned, having what looks like a perpetual tan
with a light golden cast. Their hair is typically brown or black,
there eyes typically hazel, green, brown or black.
Males average from 5'-5'8" and females 4'6"-5'4" in height. A thin
wiry people, they tend to gain weight as they age.
- Vilyani - This stock race of humans most closely
resembles people of Arab or Mediterranean descent, and are the
oldest of the human races on Ghoraja Juun. Their skin is darker than
the Khaitani, but has an almost olive green cast to it. Hair is
usually black and curly, eye color is typically black or green with
blue being a rarity.
Males average between 5-6"-6'6" and females 5'-5'10" in height.
- Braedysh - Numbering the least among the human
stock races, the Braedysh are a bit of an anomaly. There skin is
dark, nearly black, but their hair tends to hang long and strait and
is primarily pale blonde or white. Their eyes are usually pale blue,
green, gold or rarely red.
Males average anywhere between 3'-7' with the females averaging
3'-6'6".
- Opakan - The generic, Caucasian human stock
race, they are the second most abundant (after the Vilyani). Hair
and eye color run the full gamut of the spectrum, from white to
black for the former, ice blue to pale gold for the latter.
Males average between 5-6"-6'6" and females 5'-5'10" in height.
- Kaardon - The Kaardon appeared on
Ghoraja Juun shortly after the appearance of the entity known as
Carnax (1354 AG). It is believed, though substantiating evidence is
lacking, that the Kaardon were brought to Ghoraja Juun by Carnax
from an alternate dimension. During the majority of Carnax's
domination (1354-1676 AG) the Kaardon served as the shock troops of
his army. But shortly before the beginning of the rebellion against
Carnax's rule the Kaardonese leaders abandoned Carnax and fled with
their people.
When the Kaardon finally rebelled against Carnax the Destroyer and
fled they sailed for months trying to find a home. They travelled from
port to port, speaking with various governments, looking for a place to
settle. Because of their past history of serving Carnax, many of the
existing nations turned them away. In some cases they were actually
attacked and driven away.
Finally, after nearly two and a half years of searching they found the
islands of the Carcosan Archipelago. To their delight, the islands were
virtually uninhabited by any of the 'intelligent' races. Several tribes
of goblins and other humanoids were found, but the Kaardon quickly
disposed of them.
The Kaardon's original homeland, which they called Rythaark, was an
extremely stark, harsh and barren land. So when they were initially
brought to Ghoraja Juun by Carnax they were quite shocked by the
fertility of the lands.
It took a great deal of time after the defeat of Carnax for the Kaardon
to prove themselves to the other races. Not until nearly 300 years after
there settlement of Carcosa were they able to travel to other nations
without being ignored, scorned or even attacked.
The Kaardon are a warrior people, the environment of their original home
world made this a necessity. But in their time on Ghoraja Juun they have
developed into a much more diverse people. Military matters still
dominate Kaardonese society, and many Kaardon have taken up life as
mercenaries. But, they have learned to make use of their skill as
sailors and what was once a nearly non-existent merchant class is now a
powerful force in the empire.
Kaardon are very open-minded in their views of other races. They
particularly admire dwarves and dwarven craftsmanship. Many Kaardonese
noble families will spend vast amounts of money to contract dwarves to
build their homes or do stone/metal work for them. Most of the
elven races are considered a bit stiff-necked and haughty. Dagat, Humans
and Halflings are pretty much taken as they come. With the relatively
recent subversion of the Hob-Goblin race away from Chyronn's
patronage and increasing number of these humanoids can be found in
the empire. They have thus far been generally well-received.
The Kaardon are largely a practical people, and this is
reflected in their dress, arts and crafts. The traditional Kaardonese
garb is a combination of heavily padded cloth and leather (think
Klingons from Star Trek), this was largely due to the environment of
their homeworld. With tht much milder climate of Ghoraja Juun, they have
kept traditional designs but have modified the materials the use.
Kaardon's favor darker colors; brown, blue, black, maroon, etc.
Kaardonese artwork favors their passions,; war, hunting and sailing.
Geometric patterns are also quite popular. Their music is simple and
relies heavily on drums and pipes. The Kaardon have little poetry, but
favor epic stories about heroic deeds and grand battles.
Since being brought to Ghoraja Juun the Kaardon have embraced
the deities of the Ythrak Nyn. Though the majority of Kaardon still
revere Nâzar.
Deities such as Falkyr,
Droghaan and
Thordonar have large
followings, with the churches of
Tomival, and Zamora slowly
growing.
(Dagaat |
Dwarves | Elves |
Halflings | Humans |
Kaardon)
|