Now that you have some of the background, put it all together.
In an effort to
help, I have listed some tips for creating a character's history and personality:
1. Use
an Inverted Pyramid - Use this style of writing and begin your story with the most striking feature(s),
perhaps the outcome, and then follow up with the detail.
2. Personal History
- Does your PC's family, customs and society influence him/her to a small or large degree? A personal history will give a
basis for the PC's existence.
a. Is the family poor,
rich or middle of the road?
b. Does this affect the
PC in anyway?
c. Is the family
large or small? How does this affect the PC?
d. Injuries, training,
relationships, a developed code of conduct? e. Poverty: embarrassed
about humble family life.
f. Wealthy: could be miserly
or a big spender to show-off.
g. Working Class: learned
self-discipline and pride in craftsmanship.
h. Only child: spoiled
with too much attention or suffered from not enough.
i. Small family: well
balanced and close knit.
j. Large family: self-sufficient
from helping bring up siblings, or resentful.
k. Large family: worried
about inheritance.
j. The PC is physically
challenged.
3. Personal Secrets
- Dredge through the PC's background and come up with some secrets that make sense. Your secrets can be simple and seemingly
unimportant or very complex and as drastic as you wish. Secrets are great because your GM can make them into interesting plots
or subplots, which could add to your enjoyment of the campaign.
a. Married and has a family
(secretive to protect them from many enemies).
b. Has other identities
(to protect him, or for undercover reasons).
c. You have a twin who
died.
d. You work secretly for
a benefactor (who unpopular political stands).
e. You have horrible scarring
or injuries not readily apparent.
f. You have a certain
phobia(s) that you keep to yourself.
4. Play a Goal
- Goal playing is important because it is at the center of what the PC really wants, be it long term in life or only for the
moment. The character's personal history should give some clues to long term goals, while his short term goals will change
all the time (in some instances, several times a minute). The following are long term goals:
a. Adventure until having
enough money to build a keep.
b. Travel to strange new
lands, to open trade routes and make clients for the import company
you work for.
c. Become a Knight of
the Realm.
d. Start and run a fencing
and fighting salle (school).
5. Use the Five
Ws - Detail Who, What, When, Where and Why. "Why?" is the most effective. This to me is one
of the most important things in PC work. "Why?" is an open-ended question. Ask this question about as many issues and choices
about the PC you can come up with. We can always ask why something is the way it is. And that will, of course, lead to another
why?
a.
The PC chose to be a competitive archer-WHY?
b. The PC became a thief
or a lock picker-WHY?
c. Selfish - WHY?
d. Thrifty - WHY?
e. Won't eat meat - WHY?
f. Gambles non-stop -
WHY?
g. Always cracking jokes
- WHY
6. The Quick &
Basic Approach - Disregarding everything above, some players don't want to spend a lot of time on a character
background. If you want to write up something discrete & simple, briefly touch upon one or more of these
elements:
a.
A bit of info about a living, non-enemy NPC who is important to the character.
b.
Something the character is passionate about (an ideal; a person, place or thing; a goal).
c. A living rival or enemy NPC (or organization).