Carcosan Archipelago - Homeland of the Kaardonese
Empire
(Background |
Geography | Weather |
Notable Personages |
Inhabitants |
Defenders of the Empire |
Notable Places )
-
Background: The
Carcosan Archipelago lies approximately 150 miles of the
southeastern coast of what was once the continent of Istria. It is a
chain of nine islands, and numerous tiny islets. These islands were
largely uninhabited after the devastation of the Gods Fall Wars. In
1660 AG when the Kaardon, fleeing the rebellion against Carnax the
Destroyer, settled these islands and began the creation of a
homeland they could call their own.
- Geography: As noted
above nine major islands, Carcosa, Candella, Sarandor, Forsay, the
Isle of tears, and the Four Sisters (Meldra, Anedra, Delphinia,
Lyrath) make up the bulk of the archipelago. Hundreds of tiny
islets, some large enough to hold several small homesteads and
others no more than a few paces across comprise the rest.
- Carcosa - By far the largest island in the archipelago,
it is covered with several small forests (Dreamwood, Darkwood,
Idolwood, and the Tayjan Forest), these are filled with a wide
variety of both temperate and semi-tropical plants and trees. On the
western coast is a small range of mountains (Peaks of Zai-Than),
these are a generous source of precious metals and other raw
materials. Located in the southern-most part of the island is
Agnor Swamp, a source of amber and peat, as well as a few rare types
of wood. Two major rivers (Tayjan and Idolar) separate the lands
around the capital city of Tai-Than from the rest of the less
pacified areas. The Tayjan runs southeast from its source in the
Lake of Dreams to just south of the Tayjan Forest where it splits
off into the Idolar and continues on into the sea. The Idolar runs
south from this point, into the Agnor Swamp and finally empties into
the sea. The Lake of Dreams is fed from numerous underground sources
and is home to some of the best fishing on all of Ghoraja Juun.
Several small lakes dot the countryside between the Dreamwood and
the Tayjan Forest. Much of the eastern coastline is covered with
beaches of heavy yellow sand.
- Candella - The second largest island in the chain, this
island remains largely uninhabited. It is reserved as a private
resort for the imperial family. The northern third of the island is
covered by a range of rock-strewn hills. A river, running southwest
from the hills divides the island approximately in half. The
remaining majority of the island is covered in heavy forests. The
imperial family's retreat, Shai-Than, sits at the tip of a peninsula
on the southeast part of the island.
- Sarandor & Forsay - The third and fourth islands in size,
these islands are completely covered with craggy hills. Another
large source of raw metals and gemstones, these islands are heavily
mined. Kazag Keep, is the only settlement of size on either island.
- Isle of Tears - This small island, covered in mountains
and high bluffs, is uninhabited except for Celebelensil (Silver Star
or Shining Silver Star), an ancient silver dragon who makes her home
near the peak of the tallest mountain on the island.
- The Four Sisters - This cluster of small islands are the
home of the Nâzarites, fervent followers
of the Kaardon's original deity Nâzar.
The islands are named after four Nâzarite
women who died during the initial settlement of the area. The
largest island, Meldra, is covered in heavy forests except for a
large clearing near the center of the island where the Nâzarites
built their main temple. The other three islands are grass covered
and dotted with groves of trees.
- Weather: The weather
around the islands is very warm and wet. Tropical storms are a
problem but the Kaardon have learned to deal with them. Average
daily temperatures range from the low 50's in mid-winter, to the
high 90's during the summer months. Rainfall can average as much as
400 inches per year, with nearly half falling during the winter
months.
- Notable Personages: See
Personalities page
- Inhabitants: See the
Kaardon entry under "Races" for more
information. Small populations of humans, dwarves and halflings make
their homes in the larger cities. Other smaller groups of various
races can also be found.
- Defenders of the
Realm: Being a militant people the Kaardon place great
importance on the military / martial arts. They are considered by
many to be the finest natural soldiers in the world. The imperial
armed forces, especially the army, is quite large. Many Kaardon, not
wanting to serve the empire, create and/or serve in mercenary
outfits that find employment across Ghoraja Juun.
- Imperial Naval Forces - The Kaardon are accomplished
sailors, while not quite at the level of the Taydarin elves, they
are as good as if not better than nearly any other nation. The
imperial fleet is not overly large, but is more than adequate to
fulfill its duties. The imperial Navy or "Iron Fleet" maintains its
headquarters in Tai-Than, and has bases in Kitzaak as well as Kazag
Keep.
- 'Kraken' Class - The largest Kaardonese warship, 10 of
the 11 ships in service serve as squadron flagships. The remaining
ship is the Admiral's flagship. These ships are modeled after the
Taydarin 'Raptor' class, though on a smaller scale. They are long
(160') and broad (50' beam) with three masts, but no oars, and three
'castles (fore, aft, and mid-ship). They typically carry 3 large and
3-5 medium deck mounted weapons. They are often outfitted with a
complement of 100 marines. A normal ships complement is 75 sailors
and at least one priest of Droghaan, Falkyr or Nâzar.
- 'Narwhal' Class - The workhorse of the Kaardonese
fleet, there are at least 50 of these ships currently in service.
Five are assigned to each squadron, and two assigned to escort the
admirals flagship. They are 100' in length and have a 25' beam. They
are two-masted and can be outfitted with oars if deemed necessary.
They have 2 large and 3 medium deck-based weapons and carry an
extremely heavy ram. They typically carry a complement of 25
marines. A normal ships complement is 50 sailors and a priest of
Droghaan, Falkyr or Nâzar.
- 'Barracuda' Class - These are the smallest and fastest
ships of the Imperial Navy. They resemble large catamarans and are
primarily used for scouting and/or coastal patrols. They are armed
with a single light ballista and a crew complement of 15, all
trained archers. In times of war they may carry up to 2 squads of
marines.
- Merchant Ships - As with most nations across Ghoraja
Juun, the Kaardonese will in times of need outfit merchant ships
with deck weapons and use them as auxiliary warships.
- Marines - Kaardonese marines are among the finest
warriors in the empire, trained for various missions on both land
and sea. There is a group of specially trained marines, Rykurn's
Reavers, who would hold the place of modern day US Navy seals.
Members of this group all sport a tattoo of a kraken wielding an
iron trident on their left shoulder.
- Imperial Army - The Imperial Army of Carcosa is among the
largest standing armies on Ghoraja Juun. Numbers fluctuate, but
never fall below 25,000. The majority of the army is made up of
various types of infantry, but there is a small contingent (2
companies - 250 troops) of cavalry used as both scouts and
skirmishers.
Units are broken down into groups of five; A corps contains five
divisions, a division five battalions, a battalion or legion five
companies, a company five squads, and a squad consists of five
soldiers (4 troopers and a troop sergeant). In total a corps would
have a complement of 2,625 total soldiers plus officers and support
personnel, bring the total to approximately 3,200. The Imperial Army
generally maintains 9 corps, plus the Imperial Guard and specialty
outfits.
- Trooper - Wear studded leather armor and armed with
dagger, hand axe, short sword and pole arm depending on the unit.
- Troop Sergeant - Wear chainmail and is armed with
dagger, hand axe, broadsword and pole arm depending on the unit.
- Archer - Wear leather armor and is armed with dagger,
hand axe and long bow. They typically carry 2 quivers of arrows.
- Cavalry - Wear chainmail and armed with dagger, hand
axe, lance/spear and short bow. Ride light war-horses.
- Imperial Guard ("The Iron Legion") - The Imperial Guard
are selected from among the finest veterans in the army. They are
armored in iron-gray plate mail with the imperial crest emblazoned
on the breastplate. The are armed with dagger, hand axe, footman's
mace and halberds. The Iron Legion rarely leaves the Imperial
compound unless accompanying a member of the imperial family.
- Imperial Trackers (Rangers) - The Imperial Trackers are
a specialty unit comprised wholly of Rangers and woodsmen. They
patrol the wilderness areas of the empire and serve as scouts and
skirmishers. They wear leather armor and are armed with dagger, hand
axe, long bow, spear and sword of choice.
- Knights of the Empire - These are members of noble
families trained in the "finer" arts of warfare or hurch sponsored
Knights or Paladins. Usually mounted on medium or heavy war-horses
or in rare instances on a varruun (see entry in Flora-Fauna
section). They are typically armored in chainmail, plate mail or
plate armor and carry a shield. Weapons are varied but usually
consist of some sort of lance or spear, other horseman's weapons and
a dagger.
- Artillerists, Engineers and other Support troops
(blacksmiths, furriers, cooks, fletchers, etc.)
- Priests and Wizards - The Imperial Army has long had
priests attached to various units. But with the advent of the
Imperial College of Magic, a slowly growing number of mages
are being incorporated as well. At first the more traditional
soldiers generated great resistance to the idea, but once they were
exposed to what a wizard could accomplish on a battlefield even the
stoutest opponents became open to the idea. A small group of
priests, usually devoted to Falkyr or Nâzar
are incorporated into each battalion.
- Nâzarites - Though usually
keeping to themselves, when the empire is under attack these
fanatical worshippers of the Black Spear are all to eager to join
the fray. Often striking out on their own and carrying on their own
private campaign separate from the army. Priests devoted to the
Black Spear mounted on varruun or vraakken (see entry in Flora-Fauna
section) usually take command of the Nâzarites.
A knightly order, Order of the Black Spear, are a group of the most
skilled warriors the Nâzarites can
offer. Mounted on vraakken, dressed in ornate black plate armor and
carrying black spears and a shield emblazoned with the symbol of
their deity, they are an impressive sight.
- Notable Places:
Since these islands were uninhabited before the Kaardon's arrival
there are few (if any) old ruins, buildings, monuments.
- Tai-Than - The capital city of the Kaardonese empire was
built on the shores of a well-protected bay, the location of the
first Kaardon landing on Carcosa. The city sprawls along the shores
of the bay, and contains vast shipyards and dock facilities. The
imperial compound lies on a series of hills to the east of the bay.
It is surrounded by 15' high walls that are dotted periodically with
25' guard towers.
The city itself is dominated by the imperial compound and the
temples of Falkyr and Droghaan. It is a maze of streets, narrow
alleys, and broad avenues lined with the houses of various noble and
merchant families. Near the harbor sits a large fountain with a
statue of Kyrak Vanuraak atop it. Kyrak was the first emperor and
progenitor of the current ruling line. His statue stands guard over
the harbor like a huge sentinel.
A small, but powerful thieves guild, the Golden Spiders, thrives in
the city and has a smaller satellite group located in Kitzaak.
A large temple to Nâzar is located near
the imperial compound.
The entrance to the bay is relatively narrow, approximately 300
yards, and on each of the 'fingers' that make up the entrance are
substantial fortifications. Each installation is manned by nearly
200 soldiers and other support personnel. Each emplacement is armed
with several ballistae, catapults and trebuchets. A huge iron chain,
with links nearly a foot thick is suspended between the two
fortifications and can be raised to help block entrance to the bay
if needed.
- Kitzaak - The second largest city in the empire, it lies
on the eastern shore of Carcosa across a narrow strait from the
island of Forsay. Kitzaak is also a thriving port and there is a
complex ferry system built to bring people and materials to
and from Forsay. A large temple to Falkyr is situated in almost the
exact center of the city. The rest of Kitzaak spirals out from the
temple in a oblong pattern criss-crossed with streets and alleys.
The Golden Spiders have a small chapter in the city, but they have a
much greater influence in Kitzaak than in the capital. A small
temple to Nâzar is located near the
ferry complex.
The population is primarily Kaardonese with a small contingent of
dwarves who both work in and own mines on Forsay and a couple of
families of Dagaat living in a forgotten section of the sewers
making up the remainder.
- Kazag Keep - Originally the country home of a powerful
noble family, Kazag Keep has become the second most powerful city in
the empire. There is an extremely powerful military presence here
because of the wealth brought out of the various mines. Kazag Keep
is a rough and tumble town filled with taverns, brothels, and shops
selling military or mining equipment. Most other businesses are
related to either supporting the military or mining operations.
The only non-Kaardonese population are dwarves who either work in or
own some of the mines or Hob-Goblins mercenaries hired as guards.
- Shai-Than - More a large noble holding than an
established town, Shai-Than is a retreat / resort for the imperial
family. They come here to relax and enjoy themselves. At times the
entire imperial court will travel here and stay for months. Shai-Than
has nearly the same security as the imperial compound in the
capital. When the imperial family is not present, the island is
patrolled by large groups of soldiers. Trespassers are jailed until
an imperial legate can hear the case.
(Background |
Geography | Weather |
Notable Personages |
Inhabitants |
Defenders of the Empire |
Notable Places )
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